My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem Royal Hogs Miner
Giant Snowball
Bats Goblin Gang Royal Hogs Miner
Zap
Bats Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Royal Hogs Executioner
The Log
Goblin Gang Elixir Golem Royal Hogs
Earthquake
Goblin Gang Elixir Golem Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs
Royal Delivery
Bats Goblin Gang Elixir Golem Valkyrie Royal Hogs Executioner Miner
Fireball
Goblin Gang Elixir Golem Royal Hogs Executioner
Poison
Bats Goblin Gang Elixir Golem Royal Hogs Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Executioner Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Elixir Golem Miner Valkyrie Royal Hogs Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Elixir Golem Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Mega Knight Elixir Golem Royal Hogs
Goblin Gang
Miner Elixir Golem Valkyrie Royal Hogs
Elixir Golem
Bats Goblin Gang Executioner
Valkyrie
Bats Goblin Gang Royal Hogs Executioner
Royal Hogs
Bats Goblin Gang Valkyrie Executioner Mega Knight
Executioner
Elixir Golem Valkyrie Royal Hogs Miner Mega Knight
Miner
Bats Goblin Gang Executioner Mega Knight
Mega Knight
Bats Royal Hogs Executioner Miner

Defense Synergies 0 7

Bats
Valkyrie Mega Knight
Goblin Gang
Valkyrie Miner
Elixir Golem
Valkyrie
Bats Goblin Gang Executioner
Royal Hogs
Executioner
Valkyrie Mega Knight
Miner
Goblin Gang Mega Knight
Mega Knight
Bats Executioner Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
Bats Goblin Gang Valkyrie Executioner Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Executioner
Bats Goblin Gang Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Bats Valkyrie Executioner Mega Knight
Bats Goblin Gang Executioner
Valkyrie Mega Knight
Goblin Gang
Goblin Gang Valkyrie Miner Mega Knight
Bats Goblin Gang Valkyrie Executioner Mega Knight
Executioner Bats Goblin Gang
Mega Knight Bats Goblin Gang Valkyrie
Valkyrie Executioner Mega Knight Bats Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Valkyrie Executioner
Valkyrie Mega Knight Bats Goblin Gang Executioner
Valkyrie Executioner Bats Mega Knight
Goblin Gang Valkyrie Mega Knight Bats Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Executioner Miner Mega Knight
Goblin Gang Mega Knight Bats Valkyrie
Goblin Gang Valkyrie Mega Knight Bats
Goblin Gang Valkyrie Executioner Mega Knight
Executioner Bats Goblin Gang
Goblin Gang Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Valkyrie
Goblin Gang
Mega Knight Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie Executioner
Valkyrie Executioner Mega Knight
Goblin Gang Bats Valkyrie Executioner
Bats Valkyrie Executioner Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner Miner
Miner
Valkyrie
Executioner Valkyrie Mega Knight
Executioner Bats
Executioner
Executioner
Miner
Bats Goblin Gang
Miner Valkyrie
Executioner
Executioner Miner
Executioner
Executioner Mega Knight
Bats
Executioner Mega Knight
Valkyrie Miner Mega Knight
Mega Knight
Valkyrie Executioner Mega Knight
Miner Executioner
Miner Mega Knight
Miner
Bats Executioner
Bats
Miner Mega Knight
Mega Knight
Bats Goblin Gang
Executioner
Miner Goblin Gang Valkyrie Executioner Mega Knight
Executioner
Executioner Mega Knight
Bats Goblin Gang
Bats Executioner
Executioner Miner Mega Knight
Mega Knight

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