My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Ice Golem Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Ice Golem Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Wall Breakers
Giant Snowball
Goblins Bats Skeleton Barrel Wall Breakers Little Prince
Zap
Goblins Bats Skeleton Barrel Wall Breakers Little Prince
Barbarian Barrel
Goblins Skeleton Barrel Wall Breakers Little Prince
The Log
Goblins Skeleton Barrel Wall Breakers Little Prince
Earthquake
Arrows
Goblins Bats Skeleton Barrel Wall Breakers Little Prince
Royal Delivery
Goblins Bats Skeleton Barrel Wall Breakers Little Prince
Fireball
Skeleton Barrel Wall Breakers Little Prince
Poison
Bats Skeleton Barrel Little Prince
Lightning
Ice Golem Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem Wall Breakers Arrows Skeleton Barrel Little Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Ice Golem Wall Breakers

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Bats
Skeleton Barrel Ice Golem Mega Knight Wall Breakers
Arrows
Skeleton Barrel Wall Breakers Mega Knight
Skeleton Barrel
Bats Arrows Ice Golem Wall Breakers Mega Knight
Ice Golem
Bats Wall Breakers Goblins Skeleton Barrel
Wall Breakers
Ice Golem Bats Arrows Skeleton Barrel Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Wall Breakers
Little Prince

Defense Synergies 1 9

Goblins
Ice Golem Little Prince
Bats
Ice Golem Mega Knight
Arrows
Mega Knight Ice Golem Little Prince
Skeleton Barrel
Mega Knight
Ice Golem
Goblins Bats Arrows Mega Knight Little Prince
Wall Breakers
Mega Knight
Arrows Bats Skeleton Barrel Ice Golem
Little Prince
Goblins Arrows Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem
Goblins Bats Mega Knight
Mega Knight Goblins Bats
Goblins Bats Mega Knight
Arrows Mega Knight
Arrows Goblins Bats Mega Knight
Bats Arrows Little Prince
Arrows Skeleton Barrel Ice Golem Mega Knight
Goblins
Goblins Ice Golem Mega Knight Little Prince
Goblins Bats Arrows Ice Golem Mega Knight
Arrows Bats
Mega Knight Bats
Mega Knight Goblins Bats Arrows
Mega Knight
Mega Knight
Mega Knight Goblins Bats Arrows
Arrows Mega Knight Goblins Bats Little Prince
Arrows Bats Ice Golem Mega Knight Little Prince
Mega Knight Goblins Bats Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Ice Golem
Arrows Skeleton Barrel Ice Golem Mega Knight
Mega Knight Goblins Bats Ice Golem
Mega Knight Bats Ice Golem
Mega Knight
Arrows Bats Skeleton Barrel Ice Golem
Goblins Bats Ice Golem
Mega Knight
Mega Knight Goblins Bats Ice Golem
Mega Knight Bats
Mega Knight Arrows
Mega Knight Ice Golem
Mega Knight
Goblins Bats Ice Golem Little Prince
Bats Arrows Mega Knight Ice Golem
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Ice Golem
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Ice Golem
Arrows Mega Knight
Arrows Bats Skeleton Barrel Ice Golem
Arrows
Arrows Skeleton Barrel Ice Golem
Arrows Skeleton Barrel
Goblins Bats
Arrows Skeleton Barrel
Arrows
Skeleton Barrel Ice Golem
Arrows Skeleton Barrel
Arrows Skeleton Barrel Ice Golem
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Mega Knight Little Prince
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Ice Golem Mega Knight Little Prince
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Arrows Ice Golem Little Prince
Bats Skeleton Barrel
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Bats
Arrows
Arrows
Mega Knight
Arrows Skeleton Barrel Ice Golem
Arrows
Mega Knight
Bats
Bats
Skeleton Barrel Mega Knight Little Prince
Mega Knight

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