My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Drill Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Dart Goblin Goblin Drill Inferno Dragon
Zap
Bats Skeleton Barrel Dart Goblin Goblin Drill Inferno Dragon
Barbarian Barrel
Skeleton Barrel Dart Goblin Goblin Drill
The Log
Skeleton Barrel Dart Goblin Goblin Drill
Earthquake
Goblin Drill
Arrows
Bats Skeleton Barrel Dart Goblin Goblin Drill
Royal Delivery
Bats Skeleton Barrel Dart Goblin Goblin Drill Inferno Dragon
Fireball
Skeleton Barrel Dart Goblin Goblin Drill Inferno Dragon
Poison
Bats Skeleton Barrel Dart Goblin Goblin Drill
Lightning
Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Goblin Drill Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Dart Goblin Goblin Drill Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Dart Goblin

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Goblin Drill Inferno Dragon
Zap
Bats Skeleton Barrel Dart Goblin Mega Knight
Skeleton Barrel
Bats Zap Dart Goblin Goblin Drill Inferno Dragon Mega Knight
Dart Goblin
Zap Skeleton Barrel Goblin Drill Mega Knight
Goblin Drill
Bats Skeleton Barrel Dart Goblin Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel
Mega Knight
Bats Inferno Dragon Zap Skeleton Barrel Dart Goblin Goblin Drill
Goblinstein

Defense Synergies 1 15

Bats
Zap Dart Goblin Goblin Drill Inferno Dragon Mega Knight
Zap
Mega Knight Bats Skeleton Barrel Dart Goblin Goblin Drill Inferno Dragon
Skeleton Barrel
Zap Dart Goblin Mega Knight
Dart Goblin
Bats Zap Skeleton Barrel Goblin Drill Inferno Dragon Mega Knight
Goblin Drill
Bats Zap Dart Goblin
Inferno Dragon
Bats Zap Dart Goblin Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Dart Goblin Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Dart Goblin
Inferno Dragon Bats Zap Dart Goblin Goblin Drill Mega Knight
Mega Knight Bats Dart Goblin Goblin Drill Inferno Dragon
Inferno Dragon Bats Dart Goblin Goblin Drill Mega Knight
Mega Knight
Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Inferno Dragon Zap
Zap Skeleton Barrel Dart Goblin Mega Knight
Inferno Dragon Goblin Drill
Dart Goblin Mega Knight
Bats Dart Goblin Zap Goblin Drill Mega Knight
Inferno Dragon Bats Zap Dart Goblin
Goblin Drill Mega Knight Bats Zap
Mega Knight Bats Zap Dart Goblin Goblin Drill
Inferno Dragon Goblin Drill Mega Knight
Zap Goblin Drill Inferno Dragon Mega Knight
Mega Knight Bats Goblin Drill
Mega Knight Bats Zap Dart Goblin Goblin Drill
Zap Goblin Drill Bats Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Goblin Drill Inferno Dragon
Mega Knight Bats Dart Goblin
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Skeleton Barrel Inferno Dragon Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap
Goblin Drill Inferno Dragon Mega Knight
Bats Zap Skeleton Barrel Dart Goblin
Bats Dart Goblin
Mega Knight Inferno Dragon
Zap Mega Knight Bats Inferno Dragon
Dart Goblin Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin
Mega Knight Zap
Mega Knight
Dart Goblin Mega Knight
Bats Zap Dart Goblin Goblin Drill Inferno Dragon
Bats Mega Knight Zap Dart Goblin Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Goblin Drill
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Goblin Drill
Skeleton Barrel Dart Goblin
Zap Mega Knight
Bats Zap Skeleton Barrel Dart Goblin
Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Bats
Zap Skeleton Barrel Dart Goblin
Zap Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin Goblin Drill
Skeleton Barrel Dart Goblin Mega Knight
Bats
Zap Skeleton Barrel Dart Goblin Mega Knight
Zap Skeleton Barrel Dart Goblin Mega Knight
Mega Knight
Zap Skeleton Barrel Goblin Drill
Zap Mega Knight
Inferno Dragon
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel Dart Goblin
Bats Zap Dart Goblin
Zap Bats Skeleton Barrel Dart Goblin
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Skeleton Barrel Bats Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Zap Skeleton Barrel Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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