My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Royal Hogs
Giant Snowball
Spear Goblins Bats Archers Royal Hogs Witch
Zap
Spear Goblins Bats Archers Royal Hogs Witch
Barbarian Barrel
Spear Goblins Archers Royal Hogs Witch
The Log
Spear Goblins Archers Royal Hogs Witch
Earthquake
Spear Goblins Archers Royal Hogs Witch
Arrows
Spear Goblins Bats Archers Royal Hogs Witch
Royal Delivery
Spear Goblins Bats Archers Royal Hogs Witch
Fireball
Archers Royal Hogs Witch
Poison
Spear Goblins Bats Archers Royal Hogs Witch
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Archers Arrows Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Archers

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Hogs Mega Knight
Bats
Mega Knight Zap Royal Hogs
Zap
Arrows Spear Goblins Bats Archers Royal Hogs Witch Mega Knight
Archers
Zap Arrows Royal Hogs Mega Knight
Arrows
Zap Royal Hogs Archers Mega Knight
Royal Hogs
Arrows Spear Goblins Bats Zap Archers Mega Knight
Witch
Zap Mega Knight
Mega Knight
Bats Spear Goblins Zap Archers Arrows Royal Hogs Witch

Defense Synergies 2 13

Spear Goblins
Bats Zap Archers Arrows Mega Knight
Bats
Spear Goblins Zap Mega Knight
Zap
Mega Knight Spear Goblins Bats Archers Arrows Witch
Archers
Spear Goblins Zap Witch Mega Knight
Arrows
Mega Knight Spear Goblins Zap
Royal Hogs
Witch
Zap Archers Mega Knight
Mega Knight
Zap Arrows Spear Goblins Bats Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Bats Zap Witch Mega Knight
Witch Mega Knight Bats Archers
Witch Bats Mega Knight
Arrows Mega Knight
Arrows Spear Goblins Bats Zap Archers Mega Knight
Bats Spear Goblins Zap Archers Arrows Witch
Zap Arrows Mega Knight
Witch
Spear Goblins Archers Mega Knight
Bats Archers Witch Spear Goblins Zap Arrows Mega Knight
Arrows Spear Goblins Bats Zap Archers Witch
Mega Knight Bats Zap Witch
Mega Knight Bats Zap Arrows Witch
Mega Knight
Zap Mega Knight
Mega Knight Bats Arrows Witch
Arrows Mega Knight Spear Goblins Bats Zap Archers Witch
Zap Arrows Witch Spear Goblins Bats Archers Mega Knight
Mega Knight Spear Goblins Bats Archers Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Archers Witch
Zap Archers Arrows Mega Knight
Mega Knight Spear Goblins Bats Zap Witch
Mega Knight Bats Zap
Witch Mega Knight
Arrows Bats Zap Archers Witch
Spear Goblins Bats Archers Witch
Mega Knight
Zap Mega Knight Spear Goblins Bats Witch
Witch
Mega Knight Bats Witch
Mega Knight Zap Arrows
Mega Knight Witch
Archers Witch Mega Knight
Witch Spear Goblins Bats Zap Archers
Bats Arrows Mega Knight Zap Archers Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Spear Goblins Bats Zap Witch
Archers Arrows Witch
Arrows Zap
Arrows Zap
Bats
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Spear Goblins Zap Arrows Witch
Arrows Mega Knight
Arrows
Bats
Zap Archers Arrows Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Bats Zap Archers Arrows Witch
Zap Bats Witch
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Spear Goblins Bats Archers Witch
Zap Archers Arrows Witch
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Mega Knight
Mega Knight

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