My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Furnace Guards
Zap
Bats Furnace Guards
Barbarian Barrel
Furnace Guards Electro Wizard
The Log
Hog Rider Furnace Guards
Earthquake
Hog Rider Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Hog Rider Guards Electro Wizard
Fireball
Hog Rider Furnace Electro Wizard
Poison
Bats Furnace Guards Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Fireball Hog Rider Furnace Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Arrows
Fireball Hog Rider Mega Knight
Fireball
Arrows Hog Rider Electro Wizard Mega Knight
Hog Rider
Bats Arrows Fireball Furnace Guards Electro Wizard Mega Knight
Furnace
Hog Rider
Guards
Hog Rider
Electro Wizard
Fireball Hog Rider Mega Knight
Mega Knight
Bats Arrows Fireball Hog Rider Electro Wizard

Defense Synergies 1 10

Bats
Electro Wizard Mega Knight
Arrows
Mega Knight Fireball Furnace
Fireball
Arrows Electro Wizard Mega Knight
Hog Rider
Furnace
Arrows Guards Electro Wizard
Guards
Furnace Electro Wizard
Electro Wizard
Bats Fireball Furnace Guards Mega Knight
Mega Knight
Arrows Bats Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Bats Furnace Electro Wizard Mega Knight
Furnace Mega Knight Bats Electro Wizard
Bats Furnace Guards Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Bats Furnace Guards Electro Wizard Mega Knight
Bats Furnace Electro Wizard Arrows Fireball
Arrows Fireball Electro Wizard Mega Knight
Furnace
Guards Electro Wizard Mega Knight
Bats Guards Electro Wizard Arrows Fireball Furnace Mega Knight
Arrows Bats Fireball Furnace Electro Wizard
Furnace Mega Knight Bats Fireball Guards Electro Wizard
Fireball Mega Knight Bats Arrows Furnace Guards Electro Wizard
Furnace Electro Wizard Mega Knight
Fireball Furnace Electro Wizard Mega Knight
Mega Knight Bats Arrows Fireball Furnace Electro Wizard
Arrows Fireball Mega Knight Bats Furnace Guards Electro Wizard
Arrows Furnace Bats Fireball Guards Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Arrows Fireball Furnace Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Furnace Electro Wizard
Fireball Electro Wizard Arrows Mega Knight
Guards Mega Knight Bats Furnace Electro Wizard
Guards Mega Knight Bats Fireball Electro Wizard
Guards Mega Knight
Arrows Fireball Furnace Bats Electro Wizard
Guards Bats Fireball Furnace Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Fireball
Guards
Mega Knight Bats Guards
Mega Knight Arrows Fireball Guards Electro Wizard
Mega Knight Fireball Guards
Fireball Furnace Mega Knight
Guards Electro Wizard Bats Fireball Furnace
Bats Arrows Mega Knight Fireball Electro Wizard
Arrows Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows Furnace Mega Knight
Arrows Fireball Bats Furnace
Arrows Furnace
Arrows Fireball
Arrows Fireball
Bats Fireball Guards Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace Mega Knight
Arrows Fireball
Bats
Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Furnace Mega Knight
Arrows Fireball Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball Furnace Electro Wizard
Electro Wizard Bats Fireball Guards
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Bats Fireball Guards
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball Guards Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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