My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Balloon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Cannon Balloon
Zap
Bomber Cannon Balloon
Barbarian Barrel
Ice Spirit Bomber Cannon
The Log
Ice Spirit Bomber Cannon
Earthquake
Bomber Cannon
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Balloon
Fireball
Bomber Cannon Balloon
Poison
Bomber Cannon Balloon
Lightning
Cannon Balloon Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Cannon Tornado Balloon Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Cannon Tornado

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bomber Mega Knight
Bomber
Ice Spirit Mega Knight
Cannon
Tornado
Balloon Mega Knight
Balloon
Ice Spirit Tornado Mega Knight
Lightning
Mega Knight
Ice Spirit Bomber Tornado Balloon
Goblinstein

Defense Synergies 0 7

Ice Spirit
Bomber Cannon Tornado Mega Knight
Bomber
Ice Spirit Cannon Tornado
Cannon
Ice Spirit Bomber
Tornado
Ice Spirit Bomber Mega Knight
Balloon
Lightning
Mega Knight
Ice Spirit Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Cannon
Ice Spirit Cannon Mega Knight
Cannon Tornado Mega Knight Bomber Lightning
Cannon Mega Knight
Lightning Bomber Tornado Mega Knight
Tornado Bomber Cannon Mega Knight
Tornado Lightning Ice Spirit Cannon
Lightning Cannon Mega Knight
Cannon Tornado
Tornado Ice Spirit Bomber Cannon Mega Knight
Bomber Cannon Tornado Mega Knight
Tornado
Cannon Mega Knight Ice Spirit Bomber Lightning
Bomber Mega Knight Ice Spirit Cannon Tornado
Cannon Mega Knight
Tornado Ice Spirit Cannon Lightning Mega Knight
Mega Knight Bomber Cannon Tornado
Ice Spirit Cannon Mega Knight Bomber Tornado
Tornado Ice Spirit Bomber Cannon Mega Knight
Cannon Tornado
Bomber Mega Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Bomber Lightning Mega Knight
Mega Knight Ice Spirit Lightning
Lightning Mega Knight Tornado
Cannon Mega Knight
Ice Spirit Tornado
Lightning
Mega Knight
Lightning Mega Knight Ice Spirit Tornado
Cannon
Mega Knight
Lightning Mega Knight Tornado
Lightning Mega Knight Cannon
Bomber Cannon Mega Knight
Ice Spirit Bomber Tornado Lightning
Mega Knight Bomber Cannon
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado
Lightning
Lightning
Bomber Mega Knight
Ice Spirit Tornado
Bomber Tornado
Ice Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado
Lightning Tornado
Lightning Tornado
Lightning
Lightning
Lightning
Lightning Bomber
Lightning Mega Knight
Lightning Tornado
Bomber Lightning
Lightning Bomber Mega Knight
Lightning Bomber Tornado Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning
Lightning
Tornado Ice Spirit Bomber Mega Knight
Tornado Lightning
Lightning Tornado Mega Knight
Lightning Tornado
Lightning Tornado
Lightning Ice Spirit
Lightning
Lightning Bomber Mega Knight
Lightning Ice Spirit
Mega Knight
Lightning
Lightning Ice Spirit
Lightning Tornado
Lightning Mega Knight
Bomber Lightning
Lightning Tornado
Mega Knight
Ice Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado Mega Knight
Lightning Mega Knight

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