My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Bats Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Bats Ram Rider
Giant Snowball
Skeletons Spear Goblins Bomber Bats Ram Rider
Zap
Skeletons Spear Goblins Bomber Bats Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Bomber
The Log
Skeletons Electro Spirit Spear Goblins Bomber Ram Rider
Earthquake
Skeletons Spear Goblins Bomber
Arrows
Skeletons Electro Spirit Spear Goblins Bomber Bats
Royal Delivery
Skeletons Electro Spirit Spear Goblins Bomber Bats Ram Rider
Fireball
Bomber Ram Rider
Poison
Spear Goblins Bomber Bats
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Bomber Bats Arrows Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Bomber

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ram Rider
Spear Goblins
Ram Rider Mega Knight
Bomber
Bats Ram Rider Mega Knight
Bats
Mega Knight Bomber Ram Rider
Arrows
Ram Rider Mega Knight
Ram Rider
Electro Spirit Spear Goblins Bomber Bats Arrows Mega Knight
Mega Knight
Bats Spear Goblins Bomber Arrows Ram Rider

Defense Synergies 1 10

Skeletons
Electro Spirit Spear Goblins Bomber Bats Ram Rider
Electro Spirit
Skeletons
Spear Goblins
Skeletons Bats Arrows Mega Knight
Bomber
Skeletons Bats
Bats
Skeletons Spear Goblins Bomber Mega Knight
Arrows
Mega Knight Spear Goblins
Ram Rider
Skeletons
Mega Knight
Arrows Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Ram Rider
Skeletons Bats Ram Rider Mega Knight
Ram Rider Mega Knight Skeletons Bomber Bats
Skeletons Bats Ram Rider Mega Knight
Bomber Arrows Mega Knight
Arrows Skeletons Electro Spirit Spear Goblins Bomber Bats Mega Knight
Bats Ram Rider Electro Spirit Spear Goblins Arrows
Electro Spirit Arrows Ram Rider Mega Knight
Skeletons
Skeletons Spear Goblins Bomber Mega Knight
Bats Skeletons Electro Spirit Spear Goblins Bomber Arrows Ram Rider Mega Knight
Arrows Spear Goblins Bats Ram Rider
Mega Knight Skeletons Bomber Bats Ram Rider
Bomber Mega Knight Electro Spirit Bats Arrows
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Skeletons Bomber Bats Arrows
Arrows Mega Knight Electro Spirit Spear Goblins Bomber Bats Ram Rider
Arrows Electro Spirit Spear Goblins Bomber Bats Ram Rider Mega Knight
Ram Rider
Bomber Mega Knight Electro Spirit Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins
Bomber Arrows Mega Knight
Mega Knight Skeletons Spear Goblins Bats Ram Rider
Mega Knight Bats Ram Rider
Skeletons Ram Rider Mega Knight
Arrows Skeletons Electro Spirit Bats Ram Rider
Skeletons Spear Goblins Bats Ram Rider
Mega Knight
Mega Knight Skeletons Electro Spirit Spear Goblins Bats
Skeletons
Mega Knight Bats
Mega Knight Arrows
Mega Knight Skeletons Ram Rider
Bomber Mega Knight
Skeletons Electro Spirit Spear Goblins Bomber Bats
Bats Arrows Mega Knight Electro Spirit Bomber
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Electro Spirit Spear Goblins Bats Ram Rider
Bomber Arrows
Arrows Ram Rider
Arrows Ram Rider
Bats
Arrows Ram Rider
Arrows
Arrows
Arrows
Spear Goblins Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Bats
Bomber Arrows Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Electro Spirit Bomber Mega Knight
Arrows Ram Rider
Arrows Ram Rider Mega Knight
Arrows
Bats Arrows
Electro Spirit Bats
Bomber Arrows Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit Spear Goblins Bats
Arrows Ram Rider
Arrows
Mega Knight
Arrows Bomber
Arrows
Mega Knight
Electro Spirit Bats
Bats
Mega Knight
Mega Knight

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