My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang
Giant Snowball
Bomber Bats Goblin Gang Baby Dragon Lumberjack
Zap
Bomber Bats Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Lumberjack
The Log
Bomber Goblin Gang Lumberjack
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Baby Dragon Lumberjack
Fireball
Bomber Goblin Gang Baby Dragon Lumberjack
Poison
Bomber Bats Goblin Gang
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Goblin Gang Fireball Baby Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Goblin Gang

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Baby Dragon Lumberjack Mega Knight
Bats
Mega Knight Bomber Baby Dragon Lumberjack
Goblin Gang
Baby Dragon
Fireball
Baby Dragon The Log Mega Knight
Baby Dragon
Bomber Bats Goblin Gang Fireball Lumberjack Mega Knight
The Log
Fireball Lumberjack Mega Knight
Lumberjack
Bomber Bats Baby Dragon The Log Mega Knight
Mega Knight
Bats Bomber Fireball Baby Dragon The Log Lumberjack

Defense Synergies 1 15

Bomber
Bats The Log
Bats
Bomber Baby Dragon The Log Lumberjack Mega Knight
Goblin Gang
The Log Lumberjack
Fireball
The Log Lumberjack Mega Knight
Baby Dragon
Bats The Log Lumberjack Mega Knight
The Log
Fireball Bomber Bats Goblin Gang Baby Dragon Lumberjack Mega Knight
Lumberjack
Bats Goblin Gang Fireball Baby Dragon The Log
Mega Knight
Bats Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon The Log
Lumberjack Bats Goblin Gang The Log Mega Knight
Goblin Gang Lumberjack Mega Knight Bomber Bats
Lumberjack Bats Goblin Gang Mega Knight
Bomber Fireball The Log Lumberjack Mega Knight
Goblin Gang Fireball The Log Bomber Bats Baby Dragon Lumberjack Mega Knight
Bats Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Goblin Gang Lumberjack
Goblin Gang Bomber Lumberjack Mega Knight
Bats Goblin Gang Bomber Fireball Baby Dragon The Log Lumberjack Mega Knight
Bats Goblin Gang Fireball Baby Dragon
Lumberjack Mega Knight Bomber Bats Goblin Gang Fireball The Log
Bomber Fireball Mega Knight Bats Goblin Gang Baby Dragon The Log Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Fireball The Log Lumberjack Mega Knight
Mega Knight Bomber Bats Goblin Gang Fireball Lumberjack
Fireball Mega Knight Bomber Bats Goblin Gang Baby Dragon The Log Lumberjack
Baby Dragon The Log Bomber Bats Fireball Lumberjack Mega Knight
Lumberjack
Bomber Goblin Gang Mega Knight Bats Fireball Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Fireball
Fireball Bomber Goblin Gang Baby Dragon The Log Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats The Log
Goblin Gang Lumberjack Mega Knight Bats Fireball The Log
Goblin Gang Lumberjack Mega Knight
Fireball Bats Goblin Gang Baby Dragon
Goblin Gang Bats Fireball Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Fireball Baby Dragon The Log
Goblin Gang
Mega Knight Bats Lumberjack
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball Lumberjack
Bomber Fireball Baby Dragon Mega Knight
Goblin Gang Bomber Bats Fireball Baby Dragon The Log Lumberjack
Bats Mega Knight Bomber Fireball Baby Dragon The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Bomber Fireball Baby Dragon The Log Mega Knight
Fireball Bats Baby Dragon
Bomber Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Bats Goblin Gang Fireball Lumberjack
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Bomber Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Bomber Bats
Bomber Fireball Baby Dragon The Log Mega Knight
Bomber Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Bomber Fireball Baby Dragon Mega Knight
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Bats Fireball Baby Dragon
Bats Fireball
Fireball
Bomber Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Goblin Gang Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Goblin Gang Baby Dragon Lumberjack Mega Knight
The Log Bomber Fireball Baby Dragon
Fireball
Mega Knight
Bats Goblin Gang Fireball Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log Mega Knight
Fireball Mega Knight

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