My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rune Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Inferno Dragon
Fireball
Bomber Inferno Dragon
Poison
Bomber
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Inferno Dragon Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Berserker Arrows Rune Giant Inferno Dragon Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Berserker Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mega Knight
Zap
Arrows Bomber Mega Knight
Berserker
Rune Giant
Arrows
Zap Mega Knight
Rune Giant
Berserker Inferno Dragon
Inferno Dragon
Rune Giant Mega Knight
Goblin Machine
Mega Knight
Inferno Dragon Bomber Zap Arrows

Defense Synergies 2 4

Bomber
Zap
Zap
Mega Knight Bomber Arrows Inferno Dragon
Berserker
Arrows
Mega Knight Zap
Rune Giant
Inferno Dragon
Zap Mega Knight
Goblin Machine
Mega Knight
Zap Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Inferno Dragon Zap Mega Knight
Mega Knight Bomber Inferno Dragon
Inferno Dragon Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Zap Mega Knight
Inferno Dragon Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Bomber Mega Knight
Berserker Bomber Zap Arrows Mega Knight
Arrows Inferno Dragon Zap
Mega Knight Bomber Zap
Bomber Mega Knight Zap Arrows
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bomber Arrows
Arrows Mega Knight Bomber Zap
Zap Arrows Bomber Inferno Dragon Mega Knight
Inferno Dragon
Bomber Mega Knight Arrows
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Bomber Zap Arrows Inferno Dragon Mega Knight
Mega Knight Zap
Mega Knight Zap
Inferno Dragon Mega Knight
Arrows Zap
Mega Knight Inferno Dragon
Zap Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Arrows
Mega Knight
Bomber Mega Knight
Bomber Zap Inferno Dragon
Arrows Mega Knight Bomber Zap Inferno Dragon
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Bomber Zap Arrows Mega Knight
Arrows Zap Goblin Machine
Bomber Arrows
Arrows Zap
Arrows Zap
Zap Arrows Goblin Machine
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows Mega Knight
Arrows
Bomber
Bomber Zap Arrows Goblin Machine Mega Knight
Bomber Zap Arrows Goblin Machine Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Bomber Goblin Machine Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows
Zap
Bomber Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap
Zap Arrows
Arrows
Mega Knight
Arrows Bomber Zap
Zap Arrows
Mega Knight
Zap
Zap
Zap Mega Knight
Inferno Dragon
Mega Knight

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