My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Flying Machine Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Ram Rider
Giant Snowball
Bomber Flying Machine Guards Ram Rider
Zap
Bomber Flying Machine Guards Ram Rider
Barbarian Barrel
Ice Spirit Bomber Guards
The Log
Ice Spirit Bomber Guards Ram Rider
Earthquake
Bomber Guards
Arrows
Ice Spirit Bomber Flying Machine Guards
Royal Delivery
Ice Spirit Bomber Flying Machine Guards Ram Rider
Fireball
Bomber Flying Machine Ram Rider
Poison
Bomber Flying Machine Guards
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Guards Tornado Flying Machine Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Guards Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Guards Ram Rider Mega Knight
Bomber
Ice Spirit Ram Rider Mega Knight
Flying Machine
Ram Rider Mega Knight
Guards
Ice Spirit Ram Rider
Tornado
Ram Rider Mega Knight
Lightning
Ram Rider
Ram Rider
Lightning Ice Spirit Bomber Flying Machine Guards Tornado Mega Knight
Mega Knight
Ice Spirit Bomber Flying Machine Tornado Ram Rider

Defense Synergies 0 12

Ice Spirit
Bomber Flying Machine Guards Tornado Ram Rider Mega Knight
Bomber
Ice Spirit Guards Tornado
Flying Machine
Ice Spirit Guards Mega Knight
Guards
Ice Spirit Bomber Flying Machine
Tornado
Ice Spirit Bomber Ram Rider Mega Knight
Lightning
Ram Rider
Ice Spirit Tornado
Mega Knight
Ice Spirit Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Flying Machine Ram Rider
Ice Spirit Flying Machine Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Bomber Lightning
Guards Ram Rider Mega Knight
Lightning Bomber Tornado Mega Knight
Tornado Bomber Flying Machine Guards Mega Knight
Tornado Lightning Ram Rider Ice Spirit Flying Machine
Lightning Flying Machine Ram Rider Mega Knight
Tornado
Guards Tornado Ice Spirit Bomber Mega Knight
Guards Bomber Flying Machine Tornado Ram Rider Mega Knight
Flying Machine Tornado Ram Rider
Mega Knight Ice Spirit Bomber Flying Machine Guards Lightning Ram Rider
Bomber Mega Knight Ice Spirit Guards Tornado
Ram Rider Mega Knight
Tornado Ice Spirit Lightning Ram Rider Mega Knight
Mega Knight Bomber Tornado
Ice Spirit Mega Knight Bomber Flying Machine Guards Tornado Ram Rider
Tornado Ice Spirit Bomber Flying Machine Guards Ram Rider Mega Knight
Tornado Ram Rider
Bomber Mega Knight Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Bomber Flying Machine Lightning Mega Knight
Guards Mega Knight Ice Spirit Lightning Ram Rider
Guards Lightning Mega Knight Tornado Ram Rider
Guards Ram Rider Mega Knight
Ice Spirit Flying Machine Tornado Ram Rider
Guards Flying Machine Lightning Ram Rider
Mega Knight
Lightning Mega Knight Ice Spirit Flying Machine Tornado
Guards
Mega Knight Flying Machine Guards
Lightning Mega Knight Guards Tornado
Lightning Mega Knight Guards Ram Rider
Bomber Flying Machine Mega Knight
Guards Ice Spirit Bomber Flying Machine Tornado Lightning
Mega Knight Bomber Flying Machine
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Guards
Flying Machine Tornado Ram Rider
Lightning Flying Machine
Lightning Flying Machine Guards
Bomber Mega Knight
Ice Spirit Flying Machine Tornado Ram Rider
Bomber Flying Machine Tornado
Ice Spirit Flying Machine Tornado Lightning Ram Rider
Flying Machine Tornado Lightning Ram Rider
Lightning Guards Tornado
Lightning Flying Machine Tornado Ram Rider
Lightning Flying Machine Tornado
Flying Machine Lightning
Lightning Flying Machine
Lightning Flying Machine
Lightning Bomber Flying Machine
Lightning Flying Machine Mega Knight
Lightning Tornado
Bomber Lightning
Lightning Bomber Flying Machine Mega Knight
Lightning Bomber Flying Machine Tornado Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning
Lightning Flying Machine
Tornado Ice Spirit Bomber Mega Knight
Flying Machine Tornado Lightning Ram Rider
Lightning Flying Machine Tornado Ram Rider Mega Knight
Lightning Tornado
Lightning Flying Machine Tornado
Lightning Ice Spirit Flying Machine Guards
Lightning
Lightning Bomber Mega Knight
Lightning Ice Spirit
Mega Knight
Lightning
Lightning Ice Spirit Flying Machine Guards
Lightning Flying Machine Tornado Ram Rider
Lightning Flying Machine Mega Knight
Bomber Flying Machine Lightning
Lightning Tornado
Flying Machine Mega Knight
Ice Spirit Flying Machine Guards Tornado Lightning
Flying Machine Tornado Lightning
Lightning Flying Machine Tornado Mega Knight
Lightning Mega Knight

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