My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Balloon Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Inferno Dragon
Giant Snowball
Bomber Balloon Inferno Dragon
Zap
Bomber Balloon Inferno Dragon
Barbarian Barrel
Bomber Goblin Cage
The Log
Bomber Goblin Cage
Earthquake
Bomber Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Goblin Cage Balloon Inferno Dragon
Fireball
Bomber Goblin Cage Balloon Inferno Dragon
Poison
Bomber Goblin Cage Balloon
Lightning
Goblin Cage Balloon Inferno Dragon Goblinstein
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Cage Inferno Dragon Balloon Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Goblin Cage Inferno Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Mega Knight
Arrows
Balloon Lightning Mega Knight
Goblin Cage
Bomber Balloon
Balloon
Arrows Goblin Cage Mega Knight
Lightning
Arrows
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Arrows Balloon
Goblinstein

Defense Synergies 1 4

Bomber
Goblin Cage
Arrows
Mega Knight Lightning
Goblin Cage
Bomber Inferno Dragon
Balloon
Lightning
Arrows
Inferno Dragon
Goblin Cage Mega Knight
Mega Knight
Arrows Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Goblin Cage
Inferno Dragon Goblin Cage Mega Knight
Goblin Cage Mega Knight Bomber Lightning Inferno Dragon
Goblin Cage Inferno Dragon Mega Knight
Lightning Bomber Arrows Goblin Cage Mega Knight
Arrows Bomber Mega Knight
Lightning Inferno Dragon Arrows Goblin Cage
Lightning Arrows Goblin Cage Mega Knight
Inferno Dragon Goblin Cage
Bomber Mega Knight
Bomber Arrows Mega Knight
Arrows Inferno Dragon
Goblin Cage Mega Knight Bomber Lightning
Bomber Mega Knight Arrows Goblin Cage
Inferno Dragon Goblin Cage Mega Knight
Goblin Cage Lightning Inferno Dragon Mega Knight
Mega Knight Bomber Arrows Goblin Cage
Arrows Goblin Cage Mega Knight Bomber
Arrows Goblin Cage Bomber Inferno Dragon Mega Knight
Goblin Cage Inferno Dragon
Bomber Mega Knight Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage
Bomber Arrows Lightning Inferno Dragon Mega Knight
Mega Knight Goblin Cage Lightning
Lightning Mega Knight Goblin Cage
Goblin Cage Inferno Dragon Mega Knight
Arrows
Goblin Cage Lightning
Mega Knight Goblin Cage Inferno Dragon
Goblin Cage Lightning Mega Knight Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Mega Knight Goblin Cage
Lightning Mega Knight Arrows Goblin Cage
Lightning Mega Knight Goblin Cage
Bomber Goblin Cage Mega Knight
Bomber Goblin Cage Lightning Inferno Dragon
Arrows Mega Knight Bomber Goblin Cage Inferno Dragon
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Bomber Arrows Mega Knight
Arrows
Bomber Arrows
Arrows Lightning
Arrows Lightning
Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Bomber Lightning
Lightning Bomber Arrows Mega Knight
Lightning Bomber Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Bomber Mega Knight
Inferno Dragon
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows
Lightning
Lightning
Lightning Bomber Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning
Lightning Arrows
Arrows
Lightning Mega Knight
Arrows Bomber Lightning
Lightning Arrows
Mega Knight
Lightning
Lightning
Lightning Mega Knight
Inferno Dragon
Lightning Mega Knight

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