My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Inferno Dragon
Giant Snowball
Bats Cannon Royal Hogs Skeleton Army Inferno Dragon
Zap
Bats Cannon Royal Hogs Skeleton Army Inferno Dragon
Barbarian Barrel
Cannon Royal Hogs Skeleton Army
The Log
Cannon Royal Hogs Skeleton Army
Earthquake
Cannon Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army
Royal Delivery
Bats Royal Hogs Skeleton Army Inferno Dragon
Fireball
Cannon Royal Hogs Skeleton Army Inferno Dragon
Poison
Bats Cannon Royal Hogs Skeleton Army
Lightning
Cannon Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Cannon Skeleton Army Inferno Dragon Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Hogs Rage Inferno Dragon
Arrows
Royal Hogs Mega Knight
Cannon
Royal Hogs
Arrows Bats Mega Knight
Rage
Bats
Skeleton Army
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Royal Hogs

Defense Synergies 1 8

Bats
Cannon Inferno Dragon Mega Knight
Arrows
Mega Knight Cannon
Cannon
Bats Arrows Skeleton Army Inferno Dragon
Royal Hogs
Rage
Skeleton Army
Cannon Inferno Dragon
Inferno Dragon
Bats Cannon Skeleton Army Mega Knight
Mega Knight
Arrows Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Skeleton Army Inferno Dragon Bats Cannon Mega Knight
Cannon Skeleton Army Mega Knight Bats Inferno Dragon
Cannon Skeleton Army Inferno Dragon Bats Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Cannon Mega Knight
Bats Inferno Dragon Arrows Cannon
Arrows Cannon Mega Knight
Cannon Inferno Dragon Skeleton Army
Skeleton Army Cannon Mega Knight
Bats Skeleton Army Arrows Cannon Mega Knight
Arrows Inferno Dragon Bats
Cannon Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Arrows Cannon
Skeleton Army Inferno Dragon Cannon Mega Knight
Skeleton Army Cannon Inferno Dragon Mega Knight
Mega Knight Bats Arrows Cannon Skeleton Army
Arrows Cannon Mega Knight Bats Skeleton Army
Arrows Bats Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Skeleton Army Mega Knight Bats Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats
Cannon Skeleton Army Inferno Dragon Mega Knight
Arrows Bats
Skeleton Army Bats
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Bats Skeleton Army Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Cannon
Cannon Skeleton Army Mega Knight
Skeleton Army Bats Inferno Dragon
Bats Arrows Mega Knight Cannon Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Skeleton Army
Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Mega Knight
Inferno Dragon
Mega Knight

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