My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Knight Cannon Firecracker Wizard Guards
The Log
Cannon Firecracker Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Wizard Guards
Fireball
Cannon Firecracker Wizard
Poison
Cannon Firecracker Wizard Guards
Lightning
Knight Cannon Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Cannon Firecracker Guards Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Cannon Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Firecracker Mega Knight
Knight
Firecracker Giant Snowball Wizard
Cannon
Firecracker
Knight Giant Snowball Mega Knight
Wizard
Knight Mega Knight
Guards
Mega Knight
Giant Snowball Firecracker Wizard
Goblinstein

Defense Synergies 3 13

Giant Snowball
Mega Knight Knight Cannon Firecracker Wizard Guards
Knight
Cannon Firecracker Giant Snowball Wizard
Cannon
Knight Giant Snowball Firecracker Wizard Guards
Firecracker
Knight Giant Snowball Cannon Guards Mega Knight
Wizard
Giant Snowball Knight Cannon Guards Mega Knight
Guards
Giant Snowball Cannon Firecracker Wizard
Mega Knight
Giant Snowball Firecracker Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Wizard
Knight Cannon Firecracker Mega Knight
Cannon Mega Knight Giant Snowball Knight
Cannon Knight Firecracker Guards Mega Knight
Firecracker Mega Knight
Giant Snowball Cannon Firecracker Guards Mega Knight
Giant Snowball Cannon Firecracker Wizard
Cannon Mega Knight
Cannon
Knight Guards Giant Snowball Cannon Firecracker Mega Knight
Guards Giant Snowball Knight Cannon Firecracker Wizard Mega Knight
Giant Snowball Firecracker Wizard
Cannon Mega Knight Giant Snowball Knight Wizard Guards
Wizard Mega Knight Giant Snowball Cannon Firecracker Guards
Knight Cannon Mega Knight
Giant Snowball Cannon Mega Knight
Wizard Mega Knight Knight Cannon Firecracker
Cannon Mega Knight Giant Snowball Knight Firecracker Wizard Guards
Giant Snowball Wizard Knight Cannon Firecracker Guards Mega Knight
Cannon
Wizard Mega Knight Giant Snowball Knight Cannon Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Giant Snowball
Giant Snowball Knight Firecracker Wizard Mega Knight
Guards Mega Knight Knight
Guards Mega Knight Knight
Knight Cannon Guards Mega Knight
Firecracker Wizard Giant Snowball
Guards Knight
Mega Knight Knight
Mega Knight Giant Snowball Knight Firecracker
Cannon Guards
Mega Knight Knight Guards
Mega Knight Giant Snowball Guards
Mega Knight Knight Cannon Wizard Guards
Wizard Cannon Firecracker Mega Knight
Guards Knight Firecracker
Mega Knight Giant Snowball Cannon Firecracker Wizard
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker Giant Snowball
Knight Firecracker Guards
Wizard Giant Snowball Firecracker Mega Knight
Firecracker Wizard Giant Snowball
Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Guards
Firecracker Knight Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Knight Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Wizard
Firecracker Wizard Mega Knight
Giant Snowball
Giant Snowball Firecracker Wizard Mega Knight
Giant Snowball Firecracker Wizard Mega Knight
Mega Knight
Giant Snowball Wizard
Giant Snowball
Giant Snowball Firecracker Wizard Mega Knight
Firecracker Giant Snowball Wizard
Giant Snowball Wizard Mega Knight
Firecracker
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Wizard Guards
Giant Snowball
Giant Snowball Wizard Mega Knight
Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker Wizard
Guards
Giant Snowball Firecracker Wizard
Knight Firecracker Wizard Mega Knight
Giant Snowball Firecracker Wizard
Giant Snowball
Firecracker Mega Knight
Giant Snowball Firecracker Guards
Firecracker Giant Snowball
Giant Snowball Firecracker Mega Knight
Firecracker Wizard Mega Knight

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