My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Phoenix
Giant Snowball
Cannon Goblin Gang Mega Minion
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion
Fireball
Cannon Goblin Gang Mega Minion
Poison
Cannon Goblin Gang Mega Minion Phoenix
Lightning
Cannon Mega Minion Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Mega Minion Earthquake Poison Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Mega Minion

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Earthquake Phoenix Mega Knight
Cannon
Goblin Gang
Mega Minion
Arrows Poison Mega Knight
Earthquake
Arrows Mega Knight
Poison
Mega Minion Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Mega Minion Earthquake Poison

Defense Synergies 1 10

Arrows
Mega Knight Cannon Mega Minion Phoenix
Cannon
Arrows Goblin Gang Mega Minion Earthquake Poison
Goblin Gang
Cannon
Mega Minion
Arrows Cannon Mega Knight
Earthquake
Cannon Mega Knight
Poison
Cannon Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Mega Minion Earthquake Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Mega Minion
Cannon Goblin Gang Mega Minion Phoenix Mega Knight
Cannon Goblin Gang Mega Knight Mega Minion
Cannon Goblin Gang Mega Minion Phoenix Mega Knight
Arrows Earthquake Poison Mega Knight
Arrows Goblin Gang Cannon Mega Minion Earthquake Mega Knight
Mega Minion Arrows Cannon Goblin Gang Poison Phoenix
Earthquake Arrows Cannon Poison Phoenix Mega Knight
Cannon Goblin Gang Phoenix
Goblin Gang Cannon Phoenix Mega Knight
Goblin Gang Poison Arrows Cannon Mega Minion Earthquake Mega Knight
Arrows Mega Minion Goblin Gang Poison Phoenix
Cannon Mega Knight Goblin Gang Earthquake
Mega Knight Arrows Cannon Goblin Gang Mega Minion Earthquake Poison
Cannon Goblin Gang Phoenix Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Arrows Cannon Goblin Gang Poison
Arrows Cannon Mega Knight Goblin Gang Mega Minion
Arrows Earthquake Poison Cannon Mega Minion Mega Knight
Cannon Phoenix
Goblin Gang Mega Knight Arrows Cannon Earthquake Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Poison Arrows Goblin Gang Mega Minion Phoenix Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight Phoenix
Cannon Goblin Gang Phoenix Mega Knight
Arrows Poison Goblin Gang
Goblin Gang Mega Minion Phoenix
Mega Knight Phoenix
Mega Knight Mega Minion Poison Phoenix
Cannon Goblin Gang Mega Minion Phoenix
Mega Knight Mega Minion Phoenix
Mega Knight Arrows Poison Phoenix
Mega Knight Cannon Goblin Gang
Cannon Mega Knight
Goblin Gang Phoenix Mega Minion Poison
Arrows Poison Mega Knight Cannon Mega Minion Earthquake Phoenix
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows
Arrows Poison
Earthquake Arrows Poison
Earthquake Arrows Poison
Poison Arrows Earthquake Mega Knight
Arrows Poison Mega Minion
Arrows Earthquake Poison
Arrows Earthquake Poison
Arrows Poison
Goblin Gang Poison
Poison Arrows Earthquake
Poison Arrows
Earthquake Poison
Earthquake Arrows Poison
Earthquake Arrows Poison
Earthquake Arrows Poison
Earthquake Arrows Poison Mega Knight
Arrows Earthquake Poison
Arrows Mega Minion Earthquake Poison Mega Knight
Arrows Earthquake Poison Mega Knight
Earthquake Poison Mega Knight
Arrows Poison
Earthquake Arrows Poison
Arrows Earthquake Poison Mega Knight
Mega Minion
Arrows Poison Earthquake
Arrows Poison Mega Knight
Poison Arrows
Poison Arrows
Mega Minion Poison
Mega Minion
Poison Arrows Earthquake Mega Knight
Arrows Poison
Mega Knight
Arrows Earthquake Poison
Earthquake Goblin Gang
Poison Arrows Mega Minion
Arrows
Poison Goblin Gang Mega Minion Mega Knight
Arrows Earthquake Poison
Arrows Poison
Mega Minion Mega Knight
Goblin Gang Poison
Poison
Poison Mega Knight
Mega Knight

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