My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Princess Fisherman Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Fisherman Sparky
Giant Snowball
Clone Princess Fisherman
Zap
Firecracker Clone Princess Fisherman Sparky
Barbarian Barrel
Firecracker Clone Giant Skeleton Princess Sparky
The Log
Firecracker Clone Giant Skeleton Princess Fisherman Sparky
Earthquake
Firecracker Clone
Arrows
Firecracker Clone Princess
Royal Delivery
Firecracker Clone Giant Skeleton Princess Fisherman Sparky
Fireball
Firecracker Clone Princess Fisherman Sparky
Poison
Firecracker Clone Princess Fisherman Sparky
Lightning
Fisherman Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Princess Fisherman Giant Skeleton Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Clone Princess Fisherman

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Princess Fisherman Sparky Mega Knight
Clone
Giant Skeleton Sparky
Giant Skeleton
Clone Firecracker Lightning Princess Fisherman Sparky
Lightning
Giant Skeleton
Princess
Firecracker Giant Skeleton Sparky Mega Knight
Fisherman
Firecracker Giant Skeleton Sparky Mega Knight
Sparky
Firecracker Clone Giant Skeleton Princess Fisherman
Mega Knight
Firecracker Princess Fisherman

Defense Synergies 0 7

Firecracker
Giant Skeleton Princess Fisherman Mega Knight
Clone
Giant Skeleton
Firecracker Princess
Lightning
Princess
Firecracker Giant Skeleton Mega Knight
Fisherman
Firecracker Mega Knight
Sparky
Mega Knight
Firecracker Princess Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Sparky
Sparky Firecracker Fisherman Mega Knight
Fisherman Sparky Mega Knight Giant Skeleton Lightning
Sparky Firecracker Fisherman Mega Knight
Lightning Firecracker Giant Skeleton Princess Sparky Mega Knight
Firecracker Mega Knight
Lightning Firecracker Princess
Lightning Giant Skeleton Sparky Mega Knight
Sparky Princess Fisherman
Firecracker Giant Skeleton Fisherman Sparky Mega Knight
Firecracker Giant Skeleton Princess Fisherman Mega Knight
Firecracker Princess
Sparky Mega Knight Giant Skeleton Lightning
Sparky Mega Knight Firecracker Princess
Sparky Mega Knight
Lightning Fisherman Sparky Mega Knight
Sparky Mega Knight Firecracker Fisherman
Mega Knight Firecracker Fisherman
Firecracker Giant Skeleton Princess Fisherman Mega Knight
Sparky Fisherman
Mega Knight Firecracker Giant Skeleton Fisherman Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Fisherman Sparky
Firecracker Lightning Fisherman Mega Knight
Giant Skeleton Mega Knight Lightning Fisherman Sparky
Giant Skeleton Lightning Mega Knight Fisherman Sparky
Giant Skeleton Fisherman Sparky Mega Knight
Firecracker Princess
Sparky Giant Skeleton Lightning
Giant Skeleton Mega Knight Fisherman Sparky
Giant Skeleton Lightning Mega Knight Firecracker Sparky
Sparky
Mega Knight Giant Skeleton Sparky
Lightning Mega Knight Giant Skeleton
Giant Skeleton Lightning Mega Knight Sparky
Firecracker Princess Sparky Mega Knight
Sparky Firecracker Giant Skeleton Lightning Fisherman
Mega Knight Firecracker Giant Skeleton Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Firecracker Giant Skeleton Sparky
Firecracker Princess Fisherman
Lightning Giant Skeleton Sparky
Lightning Firecracker Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Firecracker Princess
Firecracker Princess Sparky
Firecracker Lightning Princess
Firecracker Lightning Fisherman
Lightning Fisherman Sparky
Firecracker Lightning Princess Fisherman Sparky
Lightning Firecracker Princess
Lightning Firecracker Princess Fisherman Sparky
Lightning Firecracker Princess Fisherman
Lightning Princess Firecracker Fisherman Sparky
Lightning Firecracker Princess Sparky
Lightning Firecracker Princess Sparky Mega Knight
Lightning Sparky
Lightning Fisherman Sparky
Lightning Firecracker Princess Fisherman Sparky Mega Knight
Lightning Firecracker Princess Mega Knight
Lightning Giant Skeleton Sparky Mega Knight
Lightning Princess
Lightning Fisherman Sparky
Lightning
Firecracker Princess Sparky Mega Knight
Fisherman
Firecracker Lightning Princess Fisherman Sparky
Lightning Princess Fisherman Sparky Mega Knight
Lightning Firecracker Fisherman Sparky
Lightning Firecracker Princess Sparky
Lightning Firecracker
Lightning Sparky
Lightning Sparky Mega Knight
Lightning Firecracker Princess Sparky
Giant Skeleton Sparky Mega Knight
Firecracker Lightning Princess Sparky
Lightning Princess
Lightning Firecracker Princess
Lightning Firecracker Princess Sparky Mega Knight
Firecracker Lightning Princess
Lightning Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Firecracker Giant Skeleton Lightning Princess Sparky
Firecracker Lightning Princess
Lightning Firecracker Giant Skeleton Princess Sparky Mega Knight
Sparky
Lightning Firecracker Sparky Mega Knight

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