My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Magic Archer Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince
Giant Snowball
Bats Cannon Goblin Gang
Zap
Bats Cannon Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Cannon Goblin Gang Firecracker Dark Prince Magic Archer
The Log
Cannon Goblin Gang Firecracker Dark Prince
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Dark Prince Magic Archer
Fireball
Cannon Goblin Gang Firecracker Magic Archer
Poison
Bats Cannon Goblin Gang Firecracker Magic Archer
Lightning
Cannon Dark Prince Magic Archer Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Goblin Gang Firecracker Dark Prince Magic Archer Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Goblin Gang Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Dark Prince
Cannon
Goblin Gang
Firecracker Dark Prince Monk
Firecracker
Bats Goblin Gang Dark Prince Mega Knight Monk
Dark Prince
Bats Goblin Gang Firecracker Magic Archer
Magic Archer
Dark Prince Mega Knight
Mega Knight
Bats Firecracker Magic Archer
Monk
Goblin Gang Firecracker

Defense Synergies 0 15

Bats
Cannon Firecracker Dark Prince Mega Knight
Cannon
Bats Goblin Gang Firecracker Dark Prince Magic Archer
Goblin Gang
Cannon Firecracker Dark Prince Magic Archer
Firecracker
Bats Cannon Goblin Gang Dark Prince Mega Knight
Dark Prince
Bats Cannon Goblin Gang Firecracker Magic Archer
Magic Archer
Cannon Goblin Gang Dark Prince Mega Knight
Mega Knight
Bats Firecracker Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Magic Archer
Bats Cannon Goblin Gang Firecracker Dark Prince Mega Knight Monk
Cannon Goblin Gang Mega Knight Bats Dark Prince
Cannon Bats Goblin Gang Firecracker Dark Prince Mega Knight Monk
Firecracker Dark Prince Mega Knight Monk
Goblin Gang Bats Cannon Firecracker Dark Prince Magic Archer Mega Knight
Bats Cannon Goblin Gang Firecracker Magic Archer
Cannon Magic Archer Mega Knight Monk
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Dark Prince Mega Knight
Bats Goblin Gang Cannon Firecracker Dark Prince Magic Archer Mega Knight
Bats Goblin Gang Firecracker Magic Archer
Cannon Mega Knight Bats Goblin Gang Dark Prince
Mega Knight Bats Cannon Goblin Gang Firecracker Dark Prince Magic Archer
Cannon Goblin Gang Mega Knight
Monk Cannon Goblin Gang Mega Knight
Mega Knight Bats Cannon Goblin Gang Firecracker Dark Prince
Cannon Mega Knight Bats Goblin Gang Firecracker Dark Prince Magic Archer
Bats Cannon Firecracker Dark Prince Magic Archer Mega Knight
Cannon
Goblin Gang Dark Prince Mega Knight Bats Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince
Goblin Gang Firecracker Magic Archer Mega Knight Monk
Goblin Gang Mega Knight Bats Dark Prince
Goblin Gang Dark Prince Mega Knight Bats Monk
Cannon Goblin Gang Dark Prince Mega Knight
Firecracker Bats Goblin Gang Magic Archer Monk
Goblin Gang Dark Prince Bats
Mega Knight Dark Prince
Mega Knight Bats Firecracker Dark Prince Magic Archer Monk
Cannon Goblin Gang
Mega Knight Bats Dark Prince
Mega Knight Monk Dark Prince
Dark Prince Mega Knight Cannon Goblin Gang
Cannon Firecracker Magic Archer Mega Knight
Goblin Gang Bats Firecracker Dark Prince Magic Archer Monk
Bats Mega Knight Cannon Firecracker Dark Prince Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Monk
Firecracker Monk Magic Archer
Magic Archer
Firecracker Dark Prince
Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Bats Magic Archer Monk
Firecracker Magic Archer
Firecracker Magic Archer
Monk Firecracker
Bats Goblin Gang
Firecracker Monk Dark Prince Magic Archer
Monk Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Monk
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Monk
Bats
Firecracker Dark Prince Magic Archer Mega Knight Monk
Firecracker Magic Archer Mega Knight Monk
Magic Archer Mega Knight Monk
Monk
Monk
Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Magic Archer Monk
Magic Archer Mega Knight Monk
Firecracker Magic Archer
Bats Firecracker Magic Archer
Bats Firecracker
Magic Archer Mega Knight
Firecracker Magic Archer Monk
Mega Knight
Firecracker Magic Archer Monk
Bats Goblin Gang Dark Prince Magic Archer
Firecracker Magic Archer Monk
Goblin Gang Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Magic Archer
Monk
Firecracker Dark Prince Mega Knight
Bats Goblin Gang Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Dark Prince Magic Archer Mega Knight Monk
Firecracker Mega Knight Monk

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