My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Bowler Ice Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin Lumberjack
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Elixir Golem Ice Wizard Magic Archer Lumberjack
The Log
Dart Goblin Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Elixir Golem Bowler Ice Wizard Magic Archer Lumberjack
Fireball
Dart Goblin Elixir Golem Bowler Ice Wizard Magic Archer Lumberjack
Poison
Dart Goblin Elixir Golem Ice Wizard Magic Archer
Lightning
Bowler Ice Wizard Magic Archer Lumberjack
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Elixir Golem Ice Wizard Magic Archer Lumberjack Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Elixir Golem Ice Wizard

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Bowler The Log Mega Knight
Elixir Golem
Dart Goblin Bowler The Log Ice Wizard Magic Archer Lumberjack
Bowler
Dart Goblin Elixir Golem The Log Ice Wizard Magic Archer Lumberjack
The Log
Dart Goblin Elixir Golem Bowler Magic Archer Lumberjack Mega Knight
Ice Wizard
Elixir Golem Bowler Lumberjack
Magic Archer
Elixir Golem Bowler The Log Lumberjack Mega Knight
Lumberjack
Elixir Golem Bowler The Log Ice Wizard Magic Archer Mega Knight
Mega Knight
Dart Goblin The Log Magic Archer Lumberjack

Defense Synergies 1 16

Dart Goblin
Bowler The Log Ice Wizard Magic Archer Lumberjack Mega Knight
Elixir Golem
Bowler
The Log Dart Goblin Ice Wizard Lumberjack
The Log
Bowler Dart Goblin Ice Wizard Magic Archer Lumberjack Mega Knight
Ice Wizard
Dart Goblin Bowler The Log Lumberjack Mega Knight
Magic Archer
Dart Goblin The Log Lumberjack Mega Knight
Lumberjack
Dart Goblin Bowler The Log Ice Wizard Magic Archer
Mega Knight
Dart Goblin The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin The Log Magic Archer
Lumberjack Dart Goblin The Log Ice Wizard Mega Knight
Bowler Lumberjack Mega Knight Dart Goblin Ice Wizard
Lumberjack Dart Goblin Bowler Ice Wizard Mega Knight
Bowler The Log Lumberjack Mega Knight
Bowler The Log Dart Goblin Ice Wizard Magic Archer Lumberjack Mega Knight
Dart Goblin Ice Wizard Magic Archer
Bowler Dart Goblin The Log Magic Archer Mega Knight
Ice Wizard Lumberjack
Dart Goblin Bowler Ice Wizard Lumberjack Mega Knight
Dart Goblin Ice Wizard Bowler The Log Magic Archer Lumberjack Mega Knight
Dart Goblin Ice Wizard Magic Archer
Bowler Lumberjack Mega Knight The Log Ice Wizard
Bowler Mega Knight Dart Goblin The Log Magic Archer Lumberjack
Lumberjack Mega Knight
Bowler The Log Lumberjack Mega Knight
Mega Knight Bowler Lumberjack
Mega Knight Dart Goblin Bowler The Log Ice Wizard Magic Archer Lumberjack
The Log Dart Goblin Bowler Ice Wizard Magic Archer Lumberjack Mega Knight
Dart Goblin Lumberjack
Bowler Mega Knight Dart Goblin The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bowler
Bowler The Log Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Bowler The Log
Bowler Lumberjack Mega Knight The Log
Bowler Lumberjack Mega Knight
Dart Goblin Ice Wizard Magic Archer
Dart Goblin Bowler Ice Wizard Lumberjack
Mega Knight Lumberjack
Mega Knight The Log Magic Archer
Dart Goblin
Mega Knight Dart Goblin Bowler Lumberjack
Mega Knight Bowler The Log
Bowler Mega Knight Lumberjack
Dart Goblin Bowler Magic Archer Mega Knight
Dart Goblin Bowler The Log Magic Archer Lumberjack
Bowler Mega Knight Dart Goblin The Log Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin The Log
Dart Goblin Bowler The Log Ice Wizard Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin The Log
Bowler The Log Magic Archer Mega Knight
Dart Goblin Ice Wizard Magic Archer
Dart Goblin Bowler The Log Magic Archer
The Log Dart Goblin Bowler Ice Wizard Magic Archer
The Log Dart Goblin
Bowler Lumberjack
Dart Goblin Bowler The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Bowler The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Bowler The Log Magic Archer
Magic Archer Dart Goblin Bowler The Log Mega Knight
Dart Goblin Bowler The Log Magic Archer Mega Knight
Dart Goblin Bowler The Log Magic Archer Mega Knight
Bowler The Log Magic Archer Mega Knight
Bowler The Log
The Log
The Log Bowler Ice Wizard Magic Archer Mega Knight
The Log Dart Goblin Bowler Ice Wizard Magic Archer
Bowler The Log Magic Archer Mega Knight
Dart Goblin The Log Magic Archer
Dart Goblin Ice Wizard Magic Archer
Dart Goblin
Bowler
Dart Goblin The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
Bowler The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer
The Log
Dart Goblin Bowler Magic Archer Lumberjack Mega Knight
The Log Dart Goblin Bowler Magic Archer
Dart Goblin Mega Knight
Dart Goblin Bowler The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Bowler The Log Magic Archer Mega Knight
Dart Goblin Bowler Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: