My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Hunter Electro Giant Phoenix Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Electro Giant Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Phoenix Ram Rider
Giant Snowball
Spear Goblins Ram Rider
Zap
Spear Goblins Dark Prince Ram Rider
Barbarian Barrel
Spear Goblins Dark Prince Hunter
The Log
Spear Goblins Dark Prince Hunter Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Dark Prince Hunter Ram Rider
Fireball
Hunter Ram Rider
Poison
Spear Goblins Hunter Phoenix
Lightning
Dark Prince Hunter Phoenix Ram Rider
Rocket
Hunter Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Void Dark Prince Hunter Phoenix Ram Rider Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Void Dark Prince Hunter

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dark Prince Ram Rider Mega Knight
Void
Electro Giant
Dark Prince
Electro Giant Spear Goblins Ram Rider
Hunter
Ram Rider Mega Knight
Electro Giant
Dark Prince Void
Phoenix
Ram Rider
Spear Goblins Dark Prince Hunter Mega Knight
Mega Knight
Spear Goblins Hunter Ram Rider

Defense Synergies 0 5

Spear Goblins
Dark Prince Mega Knight
Void
Dark Prince
Spear Goblins Hunter
Hunter
Dark Prince Ram Rider Mega Knight
Electro Giant
Phoenix
Ram Rider
Hunter
Mega Knight
Spear Goblins Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Void Ram Rider
Hunter Dark Prince Phoenix Ram Rider Mega Knight
Hunter Ram Rider Mega Knight Void Dark Prince
Hunter Dark Prince Phoenix Ram Rider Mega Knight
Dark Prince Mega Knight
Spear Goblins Dark Prince Hunter Mega Knight
Hunter Ram Rider Spear Goblins Void Phoenix
Void Electro Giant Phoenix Ram Rider Mega Knight
Hunter Phoenix
Spear Goblins Dark Prince Hunter Phoenix Mega Knight
Spear Goblins Dark Prince Hunter Electro Giant Ram Rider Mega Knight
Hunter Spear Goblins Phoenix Ram Rider
Hunter Mega Knight Dark Prince Ram Rider
Mega Knight Dark Prince Hunter
Hunter Phoenix Ram Rider Mega Knight
Hunter Electro Giant Ram Rider Mega Knight
Mega Knight Dark Prince Hunter
Mega Knight Spear Goblins Dark Prince Hunter Ram Rider
Hunter Spear Goblins Dark Prince Ram Rider Mega Knight
Hunter Phoenix Ram Rider
Dark Prince Mega Knight Spear Goblins Hunter Electro Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Void Dark Prince Electro Giant
Void Hunter Phoenix Mega Knight
Mega Knight Spear Goblins Dark Prince Hunter Ram Rider
Dark Prince Hunter Mega Knight Phoenix Ram Rider
Dark Prince Hunter Phoenix Ram Rider Mega Knight
Electro Giant Hunter Ram Rider
Dark Prince Spear Goblins Void Hunter Phoenix Ram Rider
Mega Knight Dark Prince Hunter Phoenix
Void Mega Knight Spear Goblins Dark Prince Phoenix
Phoenix
Mega Knight Dark Prince Hunter Phoenix
Mega Knight Void Dark Prince Electro Giant Phoenix
Dark Prince Mega Knight Hunter Ram Rider
Electro Giant Mega Knight
Electro Giant Phoenix Spear Goblins Dark Prince Hunter
Mega Knight Dark Prince Hunter Electro Giant Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Ram Rider
Void
Void Dark Prince
Dark Prince Mega Knight
Electro Giant Spear Goblins Hunter Ram Rider
Hunter Ram Rider
Void Ram Rider
Void
Void Dark Prince Ram Rider
Void
Void Hunter
Void
Spear Goblins Hunter
Mega Knight
Void Dark Prince Hunter Mega Knight
Void Electro Giant Mega Knight
Void Mega Knight
Void
Void
Void
Electro Giant Dark Prince Hunter Mega Knight
Void Hunter Ram Rider
Void Ram Rider Mega Knight
Void
Void Hunter Electro Giant
Void Electro Giant
Void
Void Hunter Mega Knight
Void
Mega Knight
Spear Goblins Void Dark Prince
Hunter Ram Rider
Void Dark Prince Hunter Mega Knight
Void Electro Giant
Dark Prince Mega Knight
Electro Giant
Void
Void Dark Prince Electro Giant Mega Knight
Void Mega Knight
Void

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