My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Bowler Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Electro Dragon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Electro Spirit Lumberjack
The Log
Electro Spirit Lumberjack
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Balloon Electro Dragon Bowler Inferno Dragon Lumberjack
Fireball
Balloon Electro Dragon Bowler Inferno Dragon Lumberjack
Poison
Balloon Electro Dragon
Lightning
Balloon Electro Dragon Bowler Inferno Dragon Lumberjack
Rocket
Balloon Electro Dragon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Electro Dragon Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Bowler Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Inferno Dragon Lumberjack Balloon Electro Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Arrows Inferno Dragon Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Bowler Lumberjack
Arrows
Balloon Bowler Lumberjack Mega Knight
Balloon
Arrows Lumberjack Electro Spirit Electro Dragon Mega Knight
Electro Dragon
Balloon Bowler Inferno Dragon Mega Knight
Bowler
Electro Spirit Arrows Electro Dragon Lumberjack
Inferno Dragon
Mega Knight Electro Dragon
Lumberjack
Balloon Electro Spirit Arrows Bowler Mega Knight
Mega Knight
Inferno Dragon Arrows Balloon Electro Dragon Lumberjack

Defense Synergies 1 8

Electro Spirit
Lumberjack
Arrows
Mega Knight Bowler Lumberjack
Balloon
Electro Dragon
Bowler Inferno Dragon Lumberjack
Bowler
Arrows Electro Dragon Lumberjack
Inferno Dragon
Electro Dragon Mega Knight
Lumberjack
Electro Spirit Arrows Electro Dragon Bowler
Mega Knight
Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon
Inferno Dragon Lumberjack Electro Dragon Mega Knight
Bowler Lumberjack Mega Knight Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Electro Dragon Bowler Mega Knight
Arrows Bowler Lumberjack Mega Knight
Arrows Bowler Electro Spirit Electro Dragon Lumberjack Mega Knight
Inferno Dragon Electro Spirit Arrows Electro Dragon
Bowler Electro Spirit Arrows Electro Dragon Mega Knight
Inferno Dragon Lumberjack
Bowler Lumberjack Mega Knight
Electro Spirit Arrows Electro Dragon Bowler Lumberjack Mega Knight
Arrows Inferno Dragon Electro Dragon
Bowler Lumberjack Mega Knight Electro Dragon
Bowler Mega Knight Electro Spirit Arrows Electro Dragon Lumberjack
Inferno Dragon Lumberjack Mega Knight
Bowler Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Electro Dragon Bowler Lumberjack
Arrows Mega Knight Electro Spirit Electro Dragon Bowler Lumberjack
Arrows Electro Spirit Electro Dragon Bowler Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Bowler Mega Knight Electro Spirit Arrows Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bowler
Arrows Electro Dragon Bowler Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Electro Dragon Bowler
Bowler Lumberjack Mega Knight
Bowler Inferno Dragon Lumberjack Mega Knight
Arrows Electro Spirit Electro Dragon
Bowler Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Dragon Mega Knight Electro Spirit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Electro Dragon Bowler Lumberjack
Mega Knight Arrows Bowler
Bowler Mega Knight Lumberjack
Electro Dragon Bowler Mega Knight
Electro Dragon Electro Spirit Bowler Inferno Dragon Lumberjack
Arrows Bowler Mega Knight Electro Spirit Electro Dragon Inferno Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon Bowler
Arrows Electro Dragon
Arrows
Arrows Bowler Mega Knight
Arrows Electro Spirit Electro Dragon
Arrows Bowler
Arrows Electro Dragon Bowler
Arrows Electro Dragon
Electro Dragon Bowler Lumberjack
Arrows Electro Dragon Bowler
Arrows Electro Dragon
Bowler
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Bowler
Arrows Electro Dragon Bowler Mega Knight
Arrows
Arrows Electro Dragon Bowler Mega Knight
Arrows Electro Dragon Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows Electro Dragon
Arrows Electro Spirit Electro Dragon Bowler Mega Knight
Inferno Dragon
Arrows Electro Dragon Bowler
Arrows Electro Dragon Bowler Mega Knight
Arrows
Arrows Electro Dragon
Electro Dragon Electro Spirit
Bowler
Arrows Electro Dragon Mega Knight
Electro Spirit Arrows Electro Dragon
Mega Knight
Arrows Bowler
Electro Spirit Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon Bowler Lumberjack Mega Knight
Arrows Electro Dragon Bowler
Arrows
Electro Dragon Mega Knight
Electro Dragon Electro Spirit Bowler
Electro Dragon
Electro Dragon Bowler Mega Knight
Inferno Dragon
Electro Dragon Bowler Mega Knight

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