My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Balloon Executioner Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Knight Executioner Ice Wizard Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Balloon Executioner Ice Wizard Electro Wizard
Fireball
Balloon Executioner Ice Wizard Electro Wizard
Poison
Balloon Executioner Ice Wizard Electro Wizard
Lightning
Knight Balloon Executioner Ice Wizard Electro Wizard
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Ice Wizard Electro Wizard Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Knight Mega Knight
Knight
Balloon Executioner Arrows Ice Wizard Electro Wizard
Balloon
Arrows Knight Executioner Ice Wizard Electro Wizard Mega Knight
Executioner
Knight Balloon Mega Knight
Ice Wizard
Knight Balloon
Electro Wizard
Knight Balloon Mega Knight
Mega Knight
Arrows Balloon Executioner Electro Wizard

Defense Synergies 4 9

Skeletons
Knight Executioner Ice Wizard Electro Wizard
Arrows
Mega Knight Knight Ice Wizard
Knight
Executioner Ice Wizard Electro Wizard Skeletons Arrows
Balloon
Executioner
Knight Skeletons Mega Knight
Ice Wizard
Knight Skeletons Arrows Mega Knight
Electro Wizard
Knight Skeletons Mega Knight
Mega Knight
Arrows Executioner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
Skeletons Knight Executioner Ice Wizard Electro Wizard Mega Knight
Mega Knight Skeletons Knight Executioner Ice Wizard Electro Wizard
Skeletons Knight Ice Wizard Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Skeletons Executioner Ice Wizard Electro Wizard Mega Knight
Electro Wizard Arrows Executioner Ice Wizard
Arrows Electro Wizard Mega Knight
Skeletons Ice Wizard
Knight Skeletons Ice Wizard Electro Wizard Mega Knight
Executioner Ice Wizard Electro Wizard Skeletons Arrows Knight Mega Knight
Arrows Executioner Ice Wizard Electro Wizard
Mega Knight Skeletons Knight Ice Wizard Electro Wizard
Executioner Mega Knight Arrows Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Skeletons Arrows Knight Executioner Electro Wizard
Arrows Mega Knight Knight Executioner Ice Wizard Electro Wizard
Arrows Executioner Knight Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Knight Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Electro Wizard
Electro Wizard Arrows Knight Executioner Mega Knight
Mega Knight Skeletons Knight Electro Wizard
Mega Knight Knight Electro Wizard
Skeletons Knight Executioner Mega Knight
Arrows Executioner Skeletons Ice Wizard Electro Wizard
Skeletons Knight Ice Wizard Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Skeletons Knight
Skeletons
Mega Knight Knight
Mega Knight Arrows Electro Wizard
Mega Knight Skeletons Knight Executioner
Executioner Mega Knight
Electro Wizard Skeletons Knight Executioner
Arrows Executioner Mega Knight Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner Ice Wizard Electro Wizard
Arrows
Arrows Knight
Executioner Arrows Mega Knight
Arrows Executioner Ice Wizard
Arrows Executioner
Arrows Executioner Ice Wizard
Arrows
Electro Wizard
Arrows Knight Electro Wizard
Arrows Executioner
Knight Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Arrows Executioner Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Ice Wizard Mega Knight
Arrows Executioner Ice Wizard Electro Wizard
Arrows Mega Knight
Arrows
Arrows Executioner Ice Wizard Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard
Arrows Executioner Ice Wizard Electro Wizard
Arrows
Knight Executioner Electro Wizard Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Mega Knight

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