My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Executioner Ice Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Furnace Baby Dragon Skeleton King
Zap
Furnace Skeleton King
Barbarian Barrel
Furnace Executioner Ice Wizard Skeleton King
The Log
Mini P.E.K.K.A Hog Rider Furnace Skeleton King
Earthquake
Hog Rider Furnace Skeleton King
Arrows
Furnace Skeleton King
Royal Delivery
Mini P.E.K.K.A Hog Rider Baby Dragon Executioner Ice Wizard Skeleton King
Fireball
Hog Rider Furnace Baby Dragon Executioner Ice Wizard Skeleton King
Poison
Furnace Executioner Ice Wizard Skeleton King
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Executioner Ice Wizard Skeleton King
Rocket
Hog Rider Furnace Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Executioner Ice Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Mini P.E.K.K.A Hog Rider Furnace Baby Dragon Skeleton King Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Mini P.E.K.K.A Hog Rider Furnace

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Furnace Baby Dragon Ice Wizard Mega Knight
Hog Rider
Mini P.E.K.K.A Furnace Baby Dragon Executioner Mega Knight
Furnace
Mini P.E.K.K.A Hog Rider Baby Dragon
Baby Dragon
Mini P.E.K.K.A Hog Rider Furnace Ice Wizard Mega Knight
Executioner
Hog Rider Mega Knight
Ice Wizard
Mini P.E.K.K.A Baby Dragon
Mega Knight
Mini P.E.K.K.A Hog Rider Baby Dragon Executioner
Skeleton King

Defense Synergies 1 11

Mini P.E.K.K.A
Furnace Baby Dragon Executioner Ice Wizard
Hog Rider
Furnace
Mini P.E.K.K.A Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Mini P.E.K.K.A Furnace Mega Knight Skeleton King
Executioner
Mini P.E.K.K.A Mega Knight
Ice Wizard
Baby Dragon Mini P.E.K.K.A Furnace Mega Knight Skeleton King
Mega Knight
Baby Dragon Executioner Ice Wizard
Skeleton King
Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner
Mini P.E.K.K.A Furnace Executioner Ice Wizard Mega Knight
Mini P.E.K.K.A Furnace Mega Knight Executioner Ice Wizard
Mini P.E.K.K.A Furnace Ice Wizard Mega Knight Skeleton King
Mini P.E.K.K.A Mega Knight
Furnace Baby Dragon Executioner Ice Wizard Mega Knight
Furnace Baby Dragon Executioner Ice Wizard
Baby Dragon Mega Knight
Mini P.E.K.K.A Furnace Ice Wizard Skeleton King
Mini P.E.K.K.A Ice Wizard Mega Knight
Executioner Ice Wizard Furnace Baby Dragon Mega Knight Skeleton King
Executioner Furnace Baby Dragon Ice Wizard
Mini P.E.K.K.A Furnace Mega Knight Ice Wizard
Executioner Mega Knight Mini P.E.K.K.A Furnace Baby Dragon Skeleton King
Mini P.E.K.K.A Furnace Mega Knight Skeleton King
Mini P.E.K.K.A Furnace Mega Knight
Mega Knight Mini P.E.K.K.A Furnace Executioner
Mega Knight Furnace Baby Dragon Executioner Ice Wizard
Furnace Baby Dragon Executioner Ice Wizard Mega Knight
Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Furnace Baby Dragon Executioner
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Furnace
Mini P.E.K.K.A Baby Dragon Executioner Mega Knight
Mega Knight Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Executioner Mega Knight
Furnace Executioner Baby Dragon Ice Wizard
Mini P.E.K.K.A Furnace Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Baby Dragon
Mega Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Executioner Skeleton King
Furnace Baby Dragon Executioner Mega Knight
Mini P.E.K.K.A Furnace Baby Dragon Executioner Skeleton King
Executioner Mega Knight Mini P.E.K.K.A Baby Dragon Ice Wizard Skeleton King
Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner Ice Wizard
Baby Dragon
Executioner Furnace Baby Dragon Mega Knight
Executioner Furnace Baby Dragon Ice Wizard
Furnace Baby Dragon Executioner
Baby Dragon Executioner Ice Wizard
Mini P.E.K.K.A
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon Executioner
Furnace Baby Dragon Executioner Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Executioner Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Furnace Baby Dragon Executioner Ice Wizard Mega Knight
Baby Dragon Executioner Ice Wizard
Baby Dragon Mega Knight
Baby Dragon
Furnace Baby Dragon Executioner Ice Wizard
Mini P.E.K.K.A
Mega Knight
Mega Knight
Baby Dragon Executioner Ice Wizard
Mini P.E.K.K.A Baby Dragon Executioner Mega Knight
Baby Dragon Executioner Skeleton King
Executioner Mega Knight
Baby Dragon Skeleton King
Executioner
Baby Dragon Executioner Mega Knight
Mega Knight

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