My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Ram Rider
Giant Snowball
Fire Spirit Bats Cannon Miner Ram Rider
Zap
Fire Spirit Bats Cannon Ram Rider
Barbarian Barrel
Fire Spirit Cannon
The Log
Fire Spirit Cannon Ram Rider
Earthquake
Cannon
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Miner Mother Witch Ram Rider
Fireball
Cannon Mother Witch Ram Rider
Poison
Bats Cannon Mother Witch
Lightning
Cannon Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Miner Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Cannon Miner Fireball Mother Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Cannon Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mother Witch Ram Rider
Bats
Miner Mega Knight Ram Rider
Cannon
Fireball
Miner Ram Rider Mega Knight
Miner
Fire Spirit Bats Fireball Mother Witch Mega Knight
Mother Witch
Fire Spirit Miner Ram Rider Mega Knight
Ram Rider
Fire Spirit Bats Fireball Mother Witch Mega Knight
Mega Knight
Bats Fireball Miner Mother Witch Ram Rider

Defense Synergies 0 9

Fire Spirit
Bats
Cannon Mega Knight
Cannon
Bats Fireball Mother Witch
Fireball
Cannon Miner Ram Rider Mega Knight
Miner
Fireball Mega Knight
Mother Witch
Cannon Mega Knight
Ram Rider
Fireball
Mega Knight
Bats Fireball Miner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Ram Rider
Bats Cannon Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Fire Spirit Bats
Cannon Bats Ram Rider Mega Knight
Fireball Mega Knight
Fireball Fire Spirit Bats Cannon Mother Witch Mega Knight
Bats Ram Rider Fire Spirit Cannon Fireball
Cannon Fireball Ram Rider Mega Knight
Cannon
Fire Spirit Cannon Miner Mega Knight
Bats Mother Witch Cannon Fireball Ram Rider Mega Knight
Bats Fireball Ram Rider
Cannon Mega Knight Fire Spirit Bats Fireball Ram Rider
Fire Spirit Fireball Mega Knight Bats Cannon
Cannon Ram Rider Mega Knight
Cannon Fireball Ram Rider Mega Knight
Mega Knight Bats Cannon Fireball
Fire Spirit Cannon Fireball Mega Knight Bats Ram Rider
Fire Spirit Bats Cannon Fireball Mother Witch Ram Rider Mega Knight
Cannon Ram Rider
Mega Knight Fire Spirit Bats Cannon Fireball Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Miner Mega Knight
Mega Knight Bats Ram Rider
Mega Knight Bats Fireball Ram Rider
Cannon Ram Rider Mega Knight
Fire Spirit Fireball Mother Witch Bats Ram Rider
Bats Fireball Ram Rider
Mega Knight
Mega Knight Bats Fireball
Cannon
Mega Knight Bats
Mega Knight Fireball
Mega Knight Cannon Fireball Ram Rider
Cannon Fireball Mega Knight
Bats Fireball
Bats Mega Knight Cannon Fireball Mother Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner Ram Rider
Fireball Miner
Fireball
Fireball Fire Spirit Mega Knight
Fireball Mother Witch Fire Spirit Bats Ram Rider
Fire Spirit
Fireball Fire Spirit Ram Rider
Fireball Miner Ram Rider
Fire Spirit Bats Fireball
Miner Fireball Ram Rider
Fireball Fire Spirit
Fire Spirit Fireball Miner
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Bats
Fire Spirit Fireball Mega Knight
Fire Spirit Fireball Miner Mother Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Mother Witch Fire Spirit Fireball Mega Knight
Fireball Miner Ram Rider
Fireball Miner Ram Rider Mega Knight
Fireball Miner
Fire Spirit Bats Fireball Mother Witch
Bats Fireball
Fireball
Fireball Miner Mega Knight
Fireball
Mega Knight
Fireball
Fire Spirit Bats Fireball
Fireball Fire Spirit Ram Rider
Fireball
Fireball Miner Mega Knight
Fireball
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Miner Mega Knight
Fireball Mega Knight

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