My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang Firecracker
Barbarian Barrel
Archers Knight Goblin Gang Firecracker Wizard
The Log
Archers Goblin Gang Firecracker Hog Rider
Earthquake
Archers Goblin Gang Firecracker Hog Rider
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Knight Goblin Gang Firecracker Hog Rider Wizard
Fireball
Archers Goblin Gang Firecracker Hog Rider Wizard
Poison
Archers Goblin Gang Firecracker Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Firecracker Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Archers Knight Mega Knight
Archers
Knight Zap Hog Rider Mega Knight
Knight
Archers Goblin Gang Firecracker Hog Rider Zap Wizard
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Goblin Gang Mega Knight
Hog Rider
Zap Knight Goblin Gang Firecracker Archers Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
Mega Knight
Zap Archers Firecracker Hog Rider Wizard

Defense Synergies 4 11

Zap
Mega Knight Archers Knight Goblin Gang Firecracker
Archers
Knight Zap Goblin Gang Firecracker Mega Knight
Knight
Archers Goblin Gang Firecracker Zap Wizard
Goblin Gang
Knight Zap Archers Firecracker
Firecracker
Knight Zap Archers Goblin Gang Mega Knight
Hog Rider
Wizard
Knight Mega Knight
Mega Knight
Zap Archers Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Archers Knight
Knight Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Archers Firecracker Mega Knight
Zap Archers Goblin Gang Firecracker Wizard
Zap Mega Knight
Goblin Gang
Knight Goblin Gang Archers Firecracker Mega Knight
Archers Goblin Gang Zap Knight Firecracker Wizard Mega Knight
Zap Archers Goblin Gang Firecracker Wizard
Mega Knight Zap Knight Goblin Gang Wizard
Wizard Mega Knight Zap Goblin Gang Firecracker
Knight Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Wizard Mega Knight Knight Goblin Gang Firecracker
Mega Knight Zap Archers Knight Goblin Gang Firecracker Wizard
Zap Wizard Archers Knight Firecracker Mega Knight
Goblin Gang Wizard Mega Knight Archers Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Archers
Zap Archers Knight Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Zap Knight
Goblin Gang Mega Knight Zap Knight
Knight Goblin Gang Mega Knight
Firecracker Wizard Zap Archers Goblin Gang
Goblin Gang Archers Knight
Mega Knight Knight
Zap Mega Knight Knight Firecracker
Goblin Gang
Mega Knight Knight
Mega Knight Zap
Mega Knight Knight Goblin Gang Wizard
Wizard Archers Firecracker Mega Knight
Goblin Gang Zap Archers Knight Firecracker
Mega Knight Zap Archers Firecracker Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Archers Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang
Firecracker Zap Knight Wizard
Zap Archers Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Archers Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Archers Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Archers Goblin Gang
Zap Archers Firecracker Wizard
Knight Goblin Gang Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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