My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Guards Dark Prince
Giant Snowball
Minions Guards Witch
Zap
Minions Firecracker Guards Dark Prince Witch
Barbarian Barrel
Firecracker Elixir Golem Guards Dark Prince Witch
The Log
Firecracker Elixir Golem Guards Dark Prince Witch
Earthquake
Firecracker Elixir Golem Guards Witch
Arrows
Minions Firecracker Guards Witch
Royal Delivery
Minions Firecracker Elixir Golem Guards Dark Prince Witch
Fireball
Minions Firecracker Elixir Golem Witch
Poison
Minions Firecracker Elixir Golem Guards Witch
Lightning
Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Elixir Golem Guards Dark Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Dark Prince Mega Knight
Minions
Mega Knight Firecracker Elixir Golem Dark Prince
Firecracker
Elixir Golem Minions Dark Prince Mega Knight
Elixir Golem
Firecracker Arrows Minions Witch
Guards
Dark Prince
Arrows Minions Firecracker Witch
Witch
Elixir Golem Dark Prince Mega Knight
Mega Knight
Minions Arrows Firecracker Witch

Defense Synergies 1 10

Arrows
Mega Knight Dark Prince
Minions
Firecracker Dark Prince Mega Knight
Firecracker
Minions Guards Dark Prince Mega Knight
Elixir Golem
Guards
Firecracker Witch
Dark Prince
Arrows Minions Firecracker Witch
Witch
Guards Dark Prince Mega Knight
Mega Knight
Arrows Minions Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Minions Firecracker Dark Prince Witch Mega Knight
Witch Mega Knight Minions Dark Prince
Witch Minions Firecracker Guards Dark Prince Mega Knight
Arrows Firecracker Dark Prince Mega Knight
Arrows Minions Firecracker Guards Dark Prince Mega Knight
Minions Arrows Firecracker Witch
Arrows Mega Knight
Witch Minions
Guards Firecracker Dark Prince Mega Knight
Minions Guards Witch Arrows Firecracker Dark Prince Mega Knight
Arrows Minions Firecracker Witch
Mega Knight Minions Guards Dark Prince Witch
Mega Knight Arrows Minions Firecracker Guards Dark Prince Witch
Mega Knight
Mega Knight
Mega Knight Arrows Minions Firecracker Dark Prince Witch
Arrows Mega Knight Minions Firecracker Guards Dark Prince Witch
Arrows Witch Minions Firecracker Guards Dark Prince Mega Knight
Dark Prince Mega Knight Arrows Minions Firecracker Guards Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Dark Prince Witch
Arrows Firecracker Mega Knight
Guards Mega Knight Minions Dark Prince Witch
Guards Dark Prince Mega Knight
Guards Dark Prince Witch Mega Knight
Arrows Firecracker Minions Witch
Guards Dark Prince Minions Witch
Mega Knight Dark Prince
Mega Knight Minions Firecracker Dark Prince Witch
Witch Guards
Mega Knight Minions Guards Dark Prince Witch
Mega Knight Arrows Guards Dark Prince
Dark Prince Mega Knight Guards Witch
Firecracker Witch Mega Knight
Guards Witch Minions Firecracker Dark Prince
Arrows Minions Mega Knight Firecracker Dark Prince Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards Dark Prince
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Minions Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Minions Guards
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Minions
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Witch Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Dark Prince Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch
Minions Firecracker Guards Witch
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Minions Guards Dark Prince Witch
Arrows Firecracker Witch
Arrows
Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Minions Firecracker Guards Witch
Firecracker Witch
Firecracker Dark Prince Witch Mega Knight
Firecracker Mega Knight

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