My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Wizard
Fireball
Goblin Gang Firecracker Tesla Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Tornado Tesla Fireball Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Tornado Mega Knight
Tesla
Fireball
Arrows Tornado Mega Knight
Wizard
Tornado Mega Knight
Tornado
Fireball Wizard Firecracker Mega Knight
Mega Knight
Arrows Firecracker Fireball Wizard Tornado

Defense Synergies 4 13

Arrows
Mega Knight Tesla Fireball Tornado
Goblin Gang
Tesla Firecracker
Firecracker
Goblin Gang Tesla Tornado Mega Knight
Tesla
Goblin Gang Arrows Firecracker Fireball Wizard Tornado
Fireball
Tornado Arrows Tesla Mega Knight
Wizard
Tornado Tesla Mega Knight
Tornado
Fireball Wizard Arrows Firecracker Tesla Mega Knight
Mega Knight
Arrows Firecracker Fireball Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard
Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Tesla Tornado Mega Knight
Tesla Goblin Gang Firecracker Mega Knight
Arrows Firecracker Fireball Tornado Mega Knight
Arrows Goblin Gang Fireball Tornado Firecracker Tesla Mega Knight
Tesla Tornado Arrows Goblin Gang Firecracker Fireball Wizard
Arrows Tesla Fireball Mega Knight
Tesla Goblin Gang Tornado
Goblin Gang Tornado Firecracker Tesla Mega Knight
Goblin Gang Arrows Firecracker Tesla Fireball Wizard Tornado Mega Knight
Arrows Tesla Goblin Gang Firecracker Fireball Wizard Tornado
Tesla Mega Knight Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Arrows Goblin Gang Firecracker Tesla Tornado
Goblin Gang Tesla Mega Knight
Tornado Goblin Gang Tesla Fireball Mega Knight
Tesla Wizard Mega Knight Arrows Goblin Gang Firecracker Fireball Tornado
Arrows Tesla Fireball Mega Knight Goblin Gang Firecracker Wizard Tornado
Arrows Wizard Tornado Firecracker Tesla Fireball Mega Knight
Tesla Tornado
Goblin Gang Wizard Mega Knight Arrows Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Fireball
Fireball Arrows Goblin Gang Firecracker Tesla Wizard Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight Tesla Fireball Tornado
Goblin Gang Tesla Mega Knight
Arrows Firecracker Fireball Wizard Goblin Gang Tesla Tornado
Goblin Gang Tesla Fireball
Mega Knight Tesla
Mega Knight Firecracker Fireball Tornado
Goblin Gang Tesla
Mega Knight Tesla
Mega Knight Arrows Fireball Tornado
Mega Knight Goblin Gang Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball Mega Knight
Goblin Gang Tesla Firecracker Fireball Tornado
Arrows Mega Knight Firecracker Tesla Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Tornado
Arrows Fireball
Arrows Firecracker Fireball
Fireball Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Wizard Tornado
Arrows Firecracker Wizard Tornado
Arrows Fireball Firecracker Wizard Tornado
Arrows Fireball Firecracker Wizard Tornado
Goblin Gang Fireball Tornado
Firecracker Arrows Fireball Wizard Tornado
Fireball Arrows Firecracker Wizard Tornado
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard Mega Knight
Arrows Fireball Tornado
Arrows Firecracker Fireball Wizard Mega Knight
Arrows Firecracker Fireball Wizard Tornado Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard Tornado
Tornado
Arrows Fireball
Arrows Firecracker Tornado Fireball Wizard Mega Knight
Arrows Firecracker Fireball Wizard Tornado
Fireball Arrows Wizard Tornado Mega Knight
Fireball Arrows Firecracker Tornado
Arrows Firecracker Fireball Wizard Tornado
Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball Wizard
Goblin Gang Fireball
Fireball Arrows Firecracker Wizard Tornado
Arrows Fireball
Fireball Goblin Gang Firecracker Wizard Mega Knight
Arrows Firecracker Fireball Wizard
Arrows Fireball Tornado
Firecracker Mega Knight
Goblin Gang Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado Mega Knight
Fireball Firecracker Wizard Mega Knight

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