My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Goblin Demolisher Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang Zappies
Zap
Goblin Gang Firecracker Zappies
Barbarian Barrel
Goblin Gang Firecracker Zappies
The Log
Goblin Gang Firecracker Zappies Goblin Demolisher
Earthquake
Goblin Gang Firecracker Zappies
Arrows
Goblin Gang Firecracker Zappies
Royal Delivery
Goblin Gang Firecracker Zappies Goblin Demolisher
Fireball
Goblin Gang Firecracker Zappies
Poison
Goblin Gang Firecracker Zappies
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher The Log Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Firecracker Zappies Goblin Demolisher Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Zappies Mega Knight
Zappies
Firecracker Mega Knight
Goblin Demolisher
Goblin Machine
The Log
Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Arrows Firecracker Zappies The Log

Defense Synergies 2 10

Arrows
Mega Knight
Goblin Gang
Firecracker Zappies The Log
Firecracker
The Log Goblin Gang Zappies Mega Knight
Zappies
Goblin Gang Firecracker The Log Mega Knight
Goblin Demolisher
The Log Goblin Machine
The Log
Firecracker Goblin Gang Zappies Goblin Demolisher Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Arrows Firecracker Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Goblin Demolisher The Log
Goblin Gang Firecracker Zappies The Log Mega Knight
Goblin Gang Mega Knight Zappies
Goblin Gang Firecracker Zappies Mega Knight
Arrows Firecracker Goblin Demolisher The Log Mega Knight
Arrows Goblin Gang The Log Firecracker Zappies Goblin Demolisher Mega Knight
Arrows Goblin Gang Firecracker Zappies
Arrows The Log Mega Knight
Zappies Goblin Gang
Goblin Gang Firecracker Zappies Mega Knight
Goblin Gang Arrows Firecracker Zappies Goblin Demolisher The Log Mega Knight
Arrows Goblin Gang Firecracker Zappies
Mega Knight Goblin Gang Zappies The Log
Mega Knight Arrows Goblin Gang Firecracker Zappies Goblin Demolisher The Log
Goblin Gang Zappies Mega Knight
Goblin Gang Zappies The Log Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Zappies
Arrows Mega Knight Goblin Gang Firecracker Zappies Goblin Demolisher The Log
Arrows The Log Firecracker Zappies Goblin Demolisher Mega Knight
Zappies
Goblin Gang Goblin Demolisher Mega Knight Arrows Firecracker Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zappies
Arrows Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Zappies Mega Knight The Log
Goblin Gang Mega Knight Zappies The Log
Goblin Gang Zappies Mega Knight
Arrows Firecracker Goblin Gang Zappies Goblin Demolisher
Goblin Gang Zappies
Mega Knight Zappies
Mega Knight Firecracker Zappies The Log
Goblin Gang Zappies
Mega Knight Zappies
Mega Knight Arrows The Log
Mega Knight Goblin Gang Zappies
Firecracker Zappies Goblin Demolisher Mega Knight
Goblin Gang Zappies Firecracker The Log
Arrows Mega Knight Firecracker Zappies The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Goblin Demolisher The Log Mega Knight
Arrows Firecracker Goblin Machine
Arrows Firecracker Goblin Demolisher The Log
Arrows The Log Firecracker Goblin Demolisher
Arrows The Log Firecracker
Goblin Gang
Firecracker Arrows The Log Goblin Machine
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Goblin Demolisher The Log
Arrows Firecracker Goblin Demolisher The Log Mega Knight
Arrows
Arrows Firecracker Goblin Demolisher The Log Goblin Machine Mega Knight
Arrows Firecracker Goblin Demolisher The Log Goblin Machine Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker Goblin Demolisher The Log Goblin Machine Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Firecracker Zappies
Arrows The Log Mega Knight
Arrows Firecracker Zappies
Mega Knight
Arrows Firecracker The Log
Goblin Gang Zappies
Arrows Firecracker Zappies
Arrows The Log
Goblin Gang Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Zappies The Log
Firecracker Zappies
Firecracker The Log Mega Knight
Firecracker Mega Knight

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