My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Skeleton Army
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Tesla Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Knight Goblin Gang Firecracker Skeleton Army Bowler
Fireball
Goblin Gang Firecracker Tesla Skeleton Army Bowler
Poison
Goblin Gang Firecracker Skeleton Army
Lightning
Knight Tesla Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Skeleton Army Tesla Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Bowler Mega Knight
Knight
Goblin Gang Firecracker Arrows
Goblin Gang
Knight Firecracker Bowler
Firecracker
Knight Goblin Gang Bowler Mega Knight
Tesla
Skeleton Army
Bowler
Arrows Goblin Gang Firecracker
Mega Knight
Arrows Firecracker

Defense Synergies 5 12

Arrows
Mega Knight Knight Tesla Bowler
Knight
Goblin Gang Firecracker Tesla Arrows Skeleton Army Bowler
Goblin Gang
Knight Tesla Firecracker Skeleton Army
Firecracker
Knight Goblin Gang Tesla Skeleton Army Mega Knight
Tesla
Knight Goblin Gang Arrows Firecracker Skeleton Army Bowler
Skeleton Army
Knight Goblin Gang Firecracker Tesla
Bowler
Arrows Knight Tesla
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Tesla
Skeleton Army Knight Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Tesla Skeleton Army Bowler Mega Knight Knight
Tesla Skeleton Army Knight Goblin Gang Firecracker Bowler Mega Knight
Arrows Firecracker Skeleton Army Bowler Mega Knight
Arrows Goblin Gang Skeleton Army Bowler Firecracker Tesla Mega Knight
Tesla Arrows Goblin Gang Firecracker
Bowler Arrows Tesla Mega Knight
Tesla Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Firecracker Tesla Bowler Mega Knight
Goblin Gang Skeleton Army Arrows Knight Firecracker Tesla Bowler Mega Knight
Arrows Tesla Goblin Gang Firecracker
Tesla Skeleton Army Bowler Mega Knight Knight Goblin Gang
Skeleton Army Bowler Mega Knight Arrows Goblin Gang Firecracker Tesla
Skeleton Army Knight Goblin Gang Tesla Mega Knight
Skeleton Army Goblin Gang Tesla Bowler Mega Knight
Tesla Mega Knight Arrows Knight Goblin Gang Firecracker Skeleton Army Bowler
Arrows Tesla Mega Knight Knight Goblin Gang Firecracker Skeleton Army Bowler
Arrows Knight Firecracker Tesla Bowler Mega Knight
Tesla
Goblin Gang Skeleton Army Bowler Mega Knight Arrows Knight Firecracker Tesla
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight Tesla Bowler
Arrows Knight Goblin Gang Firecracker Tesla Bowler Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Bowler
Goblin Gang Skeleton Army Bowler Mega Knight Knight Tesla
Knight Goblin Gang Tesla Skeleton Army Bowler Mega Knight
Arrows Firecracker Goblin Gang Tesla
Goblin Gang Skeleton Army Knight Tesla Bowler
Mega Knight Knight Tesla Skeleton Army
Mega Knight Knight Firecracker Skeleton Army
Goblin Gang Tesla Skeleton Army
Mega Knight Knight Tesla Bowler
Skeleton Army Mega Knight Arrows Bowler
Skeleton Army Bowler Mega Knight Knight Goblin Gang Tesla
Firecracker Tesla Skeleton Army Bowler Mega Knight
Goblin Gang Tesla Skeleton Army Knight Firecracker Bowler
Arrows Bowler Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Bowler
Arrows
Arrows Knight Firecracker
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Goblin Gang Bowler
Firecracker Arrows Knight Bowler
Arrows Firecracker
Knight Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler Mega Knight
Arrows
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Bowler
Arrows Bowler Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Bowler
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Bowler
Goblin Gang Skeleton Army
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Bowler Mega Knight
Arrows Firecracker Bowler
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Bowler
Firecracker
Firecracker Bowler Mega Knight
Firecracker Bowler Mega Knight

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