My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Giant Skeleton Electro Wizard
The Log
Goblin Gang Firecracker Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel Giant Skeleton Electro Wizard
Fireball
Goblin Gang Firecracker Goblin Barrel Electro Wizard
Poison
Bats Goblin Gang Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Goblin Barrel Electro Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Firecracker Goblin Barrel
Arrows
Goblin Barrel Giant Skeleton Mega Knight
Goblin Gang
Goblin Barrel Firecracker Giant Skeleton
Firecracker
Bats Goblin Gang Goblin Barrel Giant Skeleton Mega Knight
Goblin Barrel
Goblin Gang Bats Arrows Firecracker Giant Skeleton Mega Knight
Giant Skeleton
Bats Arrows Goblin Gang Firecracker Goblin Barrel Electro Wizard
Electro Wizard
Giant Skeleton Mega Knight
Mega Knight
Bats Arrows Firecracker Goblin Barrel Electro Wizard

Defense Synergies 1 13

Bats
Firecracker Giant Skeleton Electro Wizard Mega Knight
Arrows
Mega Knight Giant Skeleton
Goblin Gang
Firecracker Giant Skeleton Electro Wizard
Firecracker
Bats Goblin Gang Giant Skeleton Electro Wizard Mega Knight
Goblin Barrel
Giant Skeleton
Bats Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard
Bats Goblin Gang Firecracker Giant Skeleton Mega Knight
Mega Knight
Arrows Bats Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Bats Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Giant Skeleton Electro Wizard
Bats Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Giant Skeleton Mega Knight
Arrows Goblin Gang Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Arrows Goblin Gang Firecracker
Arrows Giant Skeleton Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Firecracker Giant Skeleton Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Arrows Firecracker Giant Skeleton Mega Knight
Arrows Bats Goblin Gang Firecracker Electro Wizard
Mega Knight Bats Goblin Gang Giant Skeleton Electro Wizard
Mega Knight Bats Arrows Goblin Gang Firecracker Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Electro Wizard
Arrows Mega Knight Bats Goblin Gang Firecracker Electro Wizard
Arrows Bats Firecracker Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Arrows Firecracker Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Giant Skeleton Mega Knight Bats Electro Wizard
Goblin Gang Giant Skeleton Mega Knight Bats Electro Wizard
Giant Skeleton Goblin Gang Mega Knight
Arrows Firecracker Bats Goblin Gang Electro Wizard
Goblin Gang Bats Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Bats Firecracker
Goblin Gang
Mega Knight Bats Giant Skeleton
Mega Knight Arrows Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Electro Wizard Bats Firecracker Giant Skeleton
Bats Arrows Mega Knight Firecracker Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Giant Skeleton Mega Knight
Arrows Firecracker
Electro Wizard Bats Goblin Gang
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Mega Knight
Bats Goblin Gang Firecracker Giant Skeleton Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Giant Skeleton Electro Wizard Mega Knight
Firecracker Mega Knight

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