My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Bandit Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Bandit Ram Rider
Barbarian Barrel
Firecracker Royal Ghost Bandit Electro Wizard
The Log
Firecracker Bandit Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Royal Ghost Bandit Electro Wizard Ram Rider
Fireball
Firecracker Bandit Electro Wizard Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Void Royal Ghost Bandit Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Void Royal Ghost

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Void Electro Wizard Ram Rider Royal Ghost Bandit Mega Knight
Firecracker
Zap Bandit Ram Rider Mega Knight
Void
Zap
Royal Ghost
Zap Bandit Electro Wizard Ram Rider Mega Knight
Bandit
Zap Firecracker Royal Ghost Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Royal Ghost Bandit Ram Rider Mega Knight
Ram Rider
Zap Firecracker Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Royal Ghost Bandit Electro Wizard Ram Rider

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Firecracker Void Royal Ghost Bandit Ram Rider
Firecracker
Zap Bandit Electro Wizard Mega Knight
Void
Zap
Royal Ghost
Zap Electro Wizard Mega Knight
Bandit
Zap Firecracker Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Firecracker Royal Ghost Bandit Ram Rider Mega Knight
Ram Rider
Zap Bandit Electro Wizard
Mega Knight
Zap Firecracker Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void Electro Wizard Ram Rider
Zap Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Void Bandit Electro Wizard
Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Firecracker Mega Knight
Zap Firecracker Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Firecracker Void
Zap Void Bandit Electro Wizard Ram Rider Mega Knight
Firecracker Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Royal Ghost Bandit Ram Rider Mega Knight
Zap Firecracker Electro Wizard Ram Rider
Mega Knight Zap Bandit Electro Wizard Ram Rider
Mega Knight Zap Firecracker Royal Ghost Electro Wizard
Bandit Electro Wizard Ram Rider Mega Knight
Zap Bandit Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Zap Firecracker Royal Ghost Bandit Electro Wizard Ram Rider
Zap Firecracker Royal Ghost Bandit Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Royal Ghost Mega Knight Firecracker Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Void Royal Ghost Bandit Electro Wizard
Void Bandit Electro Wizard Zap Firecracker Royal Ghost Mega Knight
Bandit Mega Knight Zap Electro Wizard Ram Rider
Mega Knight Zap Bandit Electro Wizard Ram Rider
Bandit Ram Rider Mega Knight
Firecracker Zap Electro Wizard Ram Rider
Void Bandit Electro Wizard Ram Rider
Mega Knight
Zap Void Electro Wizard Mega Knight Firecracker Bandit
Mega Knight
Mega Knight Zap Void Electro Wizard
Mega Knight Bandit Ram Rider
Firecracker Mega Knight
Electro Wizard Zap Firecracker
Mega Knight Zap Firecracker Royal Ghost Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Royal Ghost Bandit
Firecracker Void Zap Royal Ghost Bandit Electro Wizard Ram Rider
Void Bandit
Firecracker Void
Zap Firecracker Mega Knight
Firecracker Zap Ram Rider
Firecracker
Zap Firecracker Ram Rider
Void Zap Firecracker Bandit Ram Rider
Void Electro Wizard
Firecracker Void Zap Bandit Electro Wizard Ram Rider
Void Zap Firecracker
Firecracker Void Bandit
Firecracker Void Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Void Zap Firecracker Bandit Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Void Mega Knight
Void
Void
Zap Void
Zap Firecracker Mega Knight
Firecracker Void Zap Royal Ghost Bandit Electro Wizard Ram Rider
Void Zap Bandit Ram Rider Mega Knight
Void Zap Firecracker Bandit
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Void
Void
Void Zap Bandit Mega Knight
Zap Void Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Void Bandit
Zap Firecracker Electro Wizard Ram Rider
Void Firecracker Electro Wizard Mega Knight
Zap Firecracker
Void Zap
Firecracker Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Void Electro Wizard
Void Zap Firecracker Royal Ghost Bandit Electro Wizard Mega Knight

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