My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Guards Hunter
The Log
Firecracker Hog Rider Guards Hunter
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Hog Rider Guards Hunter
Fireball
Firecracker Hog Rider Hunter
Poison
Bats Firecracker Guards Hunter
Lightning
Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Firecracker Guards Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Barbarian Barrel
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Bats Barbarian Barrel Mega Knight
Hog Rider
Bats Arrows Firecracker Barbarian Barrel Guards Hunter Mega Knight
Barbarian Barrel
Bats Firecracker Hog Rider Hunter Mega Knight
Guards
Hog Rider
Hunter
Hog Rider Barbarian Barrel Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Barbarian Barrel Hunter

Defense Synergies 2 13

Bats
Firecracker Barbarian Barrel Hunter Mega Knight
Arrows
Mega Knight Barbarian Barrel
Firecracker
Bats Barbarian Barrel Guards Hunter Mega Knight
Hog Rider
Barbarian Barrel
Bats Arrows Firecracker Guards Hunter Mega Knight
Guards
Hunter Firecracker Barbarian Barrel
Hunter
Guards Bats Firecracker Barbarian Barrel Mega Knight
Mega Knight
Arrows Bats Firecracker Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Hunter Bats Firecracker Mega Knight
Hunter Mega Knight Bats
Hunter Bats Firecracker Guards Mega Knight
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Bats Firecracker Guards Hunter Mega Knight
Bats Hunter Arrows Firecracker
Arrows Barbarian Barrel Mega Knight
Hunter
Guards Firecracker Barbarian Barrel Hunter Mega Knight
Bats Guards Arrows Firecracker Barbarian Barrel Hunter Mega Knight
Arrows Hunter Bats Firecracker
Hunter Mega Knight Bats Guards
Mega Knight Bats Arrows Firecracker Barbarian Barrel Guards Hunter
Hunter Mega Knight
Hunter Mega Knight
Mega Knight Bats Arrows Firecracker Hunter
Arrows Mega Knight Bats Firecracker Barbarian Barrel Guards Hunter
Arrows Barbarian Barrel Hunter Bats Firecracker Guards Mega Knight
Hunter
Mega Knight Bats Arrows Firecracker Barbarian Barrel Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Barbarian Barrel
Arrows Firecracker Barbarian Barrel Hunter Mega Knight
Guards Mega Knight Bats Hunter
Guards Hunter Mega Knight Bats Barbarian Barrel
Guards Hunter Mega Knight
Arrows Firecracker Bats Hunter
Guards Bats Hunter
Mega Knight Hunter
Mega Knight Bats Firecracker Barbarian Barrel
Guards
Mega Knight Bats Guards Hunter
Mega Knight Arrows Guards
Mega Knight Guards Hunter
Firecracker Mega Knight
Guards Bats Firecracker Barbarian Barrel Hunter
Bats Arrows Mega Knight Firecracker Barbarian Barrel Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Bats Hunter
Arrows Firecracker
Arrows Firecracker Barbarian Barrel Hunter
Arrows Firecracker
Bats Guards
Firecracker Arrows Barbarian Barrel
Arrows Firecracker
Firecracker Barbarian Barrel Hunter
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Hunter
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Bats
Arrows Firecracker Barbarian Barrel Hunter Mega Knight
Arrows Firecracker Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Hunter Mega Knight
Arrows Firecracker Barbarian Barrel Hunter
Arrows Mega Knight
Arrows Firecracker Barbarian Barrel
Bats Arrows Firecracker Hunter
Bats Firecracker Guards
Arrows Hunter Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Barbarian Barrel Guards
Arrows Firecracker Hunter
Arrows Barbarian Barrel
Firecracker Hunter Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Barbarian Barrel Mega Knight
Firecracker Mega Knight

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