My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Wizard Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel
Giant Snowball
Minion Horde Goblin Hut Goblin Barrel
Zap
Firecracker Minion Horde Goblin Hut Goblin Barrel
Barbarian Barrel
Firecracker Goblin Hut Wizard Barbarian Hut Goblin Barrel
The Log
Firecracker Goblin Hut Barbarian Hut Goblin Barrel
Earthquake
Firecracker Goblin Hut Barbarian Hut Goblin Barrel
Arrows
Firecracker Minion Horde Goblin Hut Goblin Barrel
Royal Delivery
Firecracker Minion Horde Goblin Hut Wizard Goblin Barrel
Fireball
Firecracker Minion Horde Goblin Hut Wizard Barbarian Hut Goblin Barrel
Poison
Firecracker Minion Horde Goblin Hut Wizard Barbarian Hut
Lightning
Goblin Hut Wizard Barbarian Hut
Rocket
Minion Horde Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Minion Horde Goblin Hut Wizard Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Goblin Barrel Minion Horde

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Goblin Barrel Mega Knight
Firecracker
Goblin Hut Barbarian Hut Goblin Barrel Mega Knight
Minion Horde
Mega Knight Barbarian Hut
Goblin Hut
Firecracker Barbarian Hut Goblin Barrel Mega Knight
Wizard
Mega Knight
Barbarian Hut
Arrows Firecracker Minion Horde Goblin Hut Goblin Barrel
Goblin Barrel
Arrows Firecracker Goblin Hut Barbarian Hut Mega Knight
Mega Knight
Minion Horde Arrows Firecracker Goblin Hut Wizard Goblin Barrel

Defense Synergies 1 9

Arrows
Mega Knight Goblin Hut Barbarian Hut
Firecracker
Goblin Hut Barbarian Hut Mega Knight
Minion Horde
Barbarian Hut
Goblin Hut
Arrows Firecracker Wizard Barbarian Hut
Wizard
Goblin Hut Mega Knight
Barbarian Hut
Arrows Firecracker Minion Horde Goblin Hut
Goblin Barrel
Mega Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Minion Horde Goblin Hut Wizard
Minion Horde Barbarian Hut Firecracker Goblin Hut Mega Knight
Minion Horde Goblin Hut Barbarian Hut Mega Knight
Minion Horde Goblin Hut Barbarian Hut Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Minion Horde Arrows Firecracker Goblin Hut Wizard Barbarian Hut
Barbarian Hut Arrows Mega Knight
Minion Horde Barbarian Hut Goblin Hut
Firecracker Minion Horde Mega Knight
Minion Horde Arrows Firecracker Goblin Hut Wizard Mega Knight
Arrows Minion Horde Firecracker Goblin Hut Wizard Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut Mega Knight Wizard
Wizard Barbarian Hut Mega Knight Arrows Firecracker Minion Horde Goblin Hut
Barbarian Hut Minion Horde Goblin Hut Mega Knight
Minion Horde Barbarian Hut Goblin Hut Mega Knight
Minion Horde Wizard Barbarian Hut Mega Knight Arrows Firecracker Goblin Hut
Arrows Mega Knight Firecracker Minion Horde Goblin Hut Wizard Barbarian Hut
Arrows Wizard Firecracker Goblin Hut Barbarian Hut Mega Knight
Barbarian Hut Goblin Hut
Wizard Mega Knight Arrows Firecracker Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Goblin Hut
Arrows Firecracker Wizard Mega Knight
Mega Knight Minion Horde Goblin Hut Barbarian Hut
Mega Knight Minion Horde Barbarian Hut
Barbarian Hut Minion Horde Goblin Hut Mega Knight
Arrows Firecracker Wizard Minion Horde Goblin Hut
Minion Horde Goblin Hut Barbarian Hut
Mega Knight Minion Horde Barbarian Hut
Minion Horde Mega Knight Firecracker Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut
Mega Knight Minion Horde Goblin Hut
Mega Knight Arrows
Mega Knight Minion Horde Wizard Barbarian Hut
Wizard Firecracker Minion Horde Barbarian Hut Mega Knight
Goblin Hut Firecracker Minion Horde Barbarian Hut
Arrows Mega Knight Firecracker Minion Horde Goblin Hut Wizard Barbarian Hut
Arrows Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Barbarian Hut
Arrows Firecracker
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows Firecracker Barbarian Hut
Wizard Arrows Firecracker Minion Horde Mega Knight
Arrows Firecracker Wizard Minion Horde
Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Wizard Barbarian Hut
Arrows Firecracker Wizard
Minion Horde
Firecracker Arrows Minion Horde Wizard
Arrows Firecracker Wizard
Firecracker Goblin Hut Barbarian Hut
Arrows Firecracker Minion Horde
Arrows Firecracker Goblin Hut Barbarian Hut
Arrows Firecracker Minion Horde Goblin Hut Wizard Barbarian Hut
Arrows Firecracker Minion Horde Goblin Hut Wizard Barbarian Hut Mega Knight
Arrows
Minion Horde
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Minion Horde Mega Knight
Arrows Wizard
Arrows Minion Horde Barbarian Hut
Arrows Firecracker Wizard Mega Knight
Minion Horde
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard
Firecracker Minion Horde Goblin Hut Wizard
Minion Horde
Arrows Minion Horde Wizard Mega Knight
Arrows Firecracker Minion Horde
Minion Horde Mega Knight
Arrows Firecracker Wizard
Minion Horde Goblin Hut Barbarian Hut
Arrows Firecracker Wizard
Arrows
Firecracker Minion Horde Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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