My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army Dark Prince Goblin Drill
Giant Snowball
Skeletons Goblin Barrel Skeleton Army Goblin Drill
Zap
Skeletons Firecracker Goblin Barrel Skeleton Army Dark Prince Goblin Drill
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Skeleton Army Dark Prince Goblin Drill
The Log
Skeletons Firecracker Goblin Barrel Skeleton Army Dark Prince Goblin Drill
Earthquake
Skeletons Firecracker Goblin Barrel Skeleton Army Goblin Drill
Arrows
Skeletons Firecracker Goblin Barrel Skeleton Army Goblin Drill
Royal Delivery
Skeletons Firecracker Goblin Barrel Skeleton Army Dark Prince Goblin Drill
Fireball
Firecracker Goblin Barrel Skeleton Army Goblin Drill
Poison
Firecracker Skeleton Army Goblin Drill
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Barrel Skeleton Army Dark Prince Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel Dark Prince Goblin Drill Mega Knight
Goblin Barrel
Dark Prince Firecracker Skeleton Army Goblin Drill Mega Knight
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Firecracker Goblin Drill
Goblin Drill
Firecracker Goblin Barrel Dark Prince The Log Mega Knight
The Log
Goblin Drill Mega Knight
Mega Knight
Firecracker Goblin Barrel Goblin Drill The Log

Defense Synergies 1 11

Skeletons
Firecracker Dark Prince The Log
Firecracker
The Log Skeletons Skeleton Army Dark Prince Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Goblin Drill The Log
Dark Prince
Skeletons Firecracker The Log
Goblin Drill
Skeleton Army The Log
The Log
Firecracker Skeletons Skeleton Army Dark Prince Goblin Drill Mega Knight
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Skeletons Firecracker Dark Prince Goblin Drill The Log Mega Knight
Skeleton Army Mega Knight Skeletons Dark Prince Goblin Drill
Skeleton Army Skeletons Firecracker Dark Prince Goblin Drill Mega Knight
Firecracker Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army The Log Skeletons Firecracker Dark Prince Mega Knight
Firecracker
The Log Mega Knight
Skeletons Skeleton Army Goblin Drill
Skeleton Army Skeletons Firecracker Dark Prince Mega Knight
Skeleton Army Skeletons Firecracker Dark Prince Goblin Drill The Log Mega Knight
Firecracker
Skeleton Army Goblin Drill Mega Knight Skeletons Dark Prince The Log
Skeleton Army Mega Knight Firecracker Dark Prince Goblin Drill The Log
Skeleton Army Goblin Drill Mega Knight
Skeleton Army Goblin Drill The Log Mega Knight
Mega Knight Skeletons Firecracker Skeleton Army Dark Prince Goblin Drill
Mega Knight Firecracker Skeleton Army Dark Prince Goblin Drill The Log
Goblin Drill The Log Firecracker Dark Prince Mega Knight
Goblin Drill
Skeleton Army Dark Prince Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Dark Prince
Firecracker The Log Mega Knight
Skeleton Army Mega Knight Skeletons Dark Prince The Log
Skeleton Army Dark Prince Mega Knight The Log
Skeletons Skeleton Army Dark Prince Goblin Drill Mega Knight
Firecracker Skeletons
Skeleton Army Dark Prince Skeletons
Mega Knight Skeleton Army Dark Prince
Mega Knight Skeletons Firecracker Skeleton Army Dark Prince The Log
Skeletons Skeleton Army Goblin Drill
Mega Knight Dark Prince
Skeleton Army Mega Knight Dark Prince The Log
Skeleton Army Dark Prince Mega Knight Skeletons
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Firecracker Dark Prince Goblin Drill The Log
Mega Knight Firecracker Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill The Log
Firecracker The Log
Goblin Drill The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Dark Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill The Log
Firecracker The Log Mega Knight
Firecracker Dark Prince The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Goblin Drill The Log
Firecracker The Log Dark Prince Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Skeleton Army Dark Prince
Firecracker
The Log
Firecracker Dark Prince Mega Knight
The Log Firecracker
Firecracker Dark Prince Mega Knight
Firecracker The Log
Firecracker
Firecracker Dark Prince The Log Mega Knight
Firecracker Mega Knight

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