My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions
Zap
Bats Minions Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Minions Firecracker
Royal Delivery
Bats Minions Firecracker Mini P.E.K.K.A
Fireball
Minions Firecracker
Poison
Bats Minions Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Firecracker Mini P.E.K.K.A Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Minions Firecracker Mini P.E.K.K.A
Zap
Arrows Firecracker Bats Minions Mini P.E.K.K.A Mega Knight
Arrows
Zap Mini P.E.K.K.A Lightning Mega Knight
Minions
Mega Knight Bats Zap Firecracker Mini P.E.K.K.A
Firecracker
Zap Bats Minions Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Zap Arrows Minions Firecracker Lightning Mega Knight
Lightning
Arrows Mini P.E.K.K.A
Mega Knight
Bats Minions Zap Arrows Firecracker Mini P.E.K.K.A

Defense Synergies 3 14

Bats
Zap Minions Firecracker Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Arrows Minions Firecracker
Arrows
Mega Knight Zap Mini P.E.K.K.A Lightning
Minions
Bats Zap Firecracker Mega Knight
Firecracker
Bats Zap Minions Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Bats Arrows Firecracker
Lightning
Arrows
Mega Knight
Zap Arrows Bats Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Firecracker
Mini P.E.K.K.A Bats Zap Minions Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Bats Minions Lightning
Mini P.E.K.K.A Bats Minions Firecracker Mega Knight
Lightning Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Bats Zap Minions Firecracker Mega Knight
Bats Minions Lightning Zap Arrows Firecracker
Lightning Zap Arrows Mega Knight
Mini P.E.K.K.A Minions
Firecracker Mini P.E.K.K.A Mega Knight
Bats Minions Zap Arrows Firecracker Mega Knight
Arrows Minions Bats Zap Firecracker
Mini P.E.K.K.A Mega Knight Bats Zap Minions Lightning
Mega Knight Bats Zap Arrows Minions Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Lightning Mega Knight
Mega Knight Bats Arrows Minions Firecracker Mini P.E.K.K.A
Arrows Mega Knight Bats Zap Minions Firecracker
Zap Arrows Bats Minions Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Minions Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Firecracker Mini P.E.K.K.A Lightning Mega Knight
Mega Knight Bats Zap Minions Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Mega Knight Bats Zap
Mini P.E.K.K.A Mega Knight
Arrows Firecracker Bats Zap Minions
Mini P.E.K.K.A Bats Minions Lightning
Mini P.E.K.K.A Mega Knight
Zap Lightning Mega Knight Bats Minions Firecracker Mini P.E.K.K.A
Mega Knight Bats Minions Mini P.E.K.K.A
Lightning Mega Knight Zap Arrows
Mini P.E.K.K.A Lightning Mega Knight
Firecracker Mega Knight
Bats Zap Minions Firecracker Mini P.E.K.K.A Lightning
Bats Arrows Minions Mega Knight Zap Firecracker Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Zap
Lightning Arrows
Lightning Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap Minions
Arrows Firecracker
Arrows Zap Firecracker Lightning
Arrows Zap Firecracker Lightning
Lightning Bats Minions Mini P.E.K.K.A
Firecracker Lightning Zap Arrows
Lightning Zap Arrows Firecracker
Lightning Firecracker
Lightning Arrows Minions Firecracker
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Bats Minions Mini P.E.K.K.A Lightning
Lightning Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Lightning Zap Arrows Firecracker Mega Knight
Lightning Minions Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows Firecracker
Lightning Bats Zap Arrows Firecracker
Zap Lightning Bats Minions Firecracker
Lightning Mini P.E.K.K.A
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Lightning
Zap Lightning Bats Minions
Lightning Zap Arrows Firecracker
Arrows
Lightning Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker Lightning
Lightning Zap Arrows
Firecracker Mega Knight
Zap Bats Minions Firecracker Lightning
Firecracker Bats Zap Lightning
Lightning Zap Firecracker Mega Knight
Lightning Firecracker Mega Knight

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