My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Firecracker Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Ram Rider
Fireball
Firecracker Inferno Tower Skeleton Army Ram Rider
Poison
Bats Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Fireball Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Ram Rider
Firecracker
Bats Ram Rider Mega Knight
Fireball
The Log Ram Rider Mega Knight
Inferno Tower
Skeleton Army
The Log
Fireball Ram Rider Mega Knight
Ram Rider
Bats Firecracker Fireball The Log Mega Knight
Mega Knight
Bats Firecracker Fireball The Log Ram Rider

Defense Synergies 4 14

Bats
Firecracker Inferno Tower The Log Mega Knight
Firecracker
The Log Bats Inferno Tower Skeleton Army Mega Knight
Fireball
The Log Inferno Tower Ram Rider Mega Knight
Inferno Tower
Skeleton Army The Log Bats Firecracker Fireball Mega Knight
Skeleton Army
Inferno Tower Firecracker The Log
The Log
Firecracker Fireball Inferno Tower Bats Skeleton Army Ram Rider Mega Knight
Ram Rider
Fireball The Log
Mega Knight
Bats Firecracker Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log Ram Rider
Inferno Tower Skeleton Army Bats Firecracker The Log Ram Rider Mega Knight
Inferno Tower Skeleton Army Ram Rider Mega Knight Bats
Inferno Tower Skeleton Army Bats Firecracker Ram Rider Mega Knight
Firecracker Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Bats Firecracker Mega Knight
Bats Inferno Tower Ram Rider Firecracker Fireball
Fireball Inferno Tower The Log Ram Rider Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Mega Knight
Bats Skeleton Army Firecracker Fireball The Log Ram Rider Mega Knight
Inferno Tower Bats Firecracker Fireball Ram Rider
Inferno Tower Skeleton Army Mega Knight Bats Fireball The Log Ram Rider
Fireball Skeleton Army Mega Knight Bats Firecracker The Log
Inferno Tower Skeleton Army Ram Rider Mega Knight
Inferno Tower Skeleton Army Fireball The Log Ram Rider Mega Knight
Mega Knight Bats Firecracker Fireball Inferno Tower Skeleton Army
Fireball Mega Knight Bats Firecracker Skeleton Army The Log Ram Rider
The Log Bats Firecracker Fireball Ram Rider Mega Knight
Inferno Tower Ram Rider
Skeleton Army Mega Knight Bats Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Inferno Tower
Fireball Firecracker The Log Mega Knight
Skeleton Army Mega Knight Bats Inferno Tower The Log Ram Rider
Skeleton Army Mega Knight Bats Fireball Inferno Tower The Log Ram Rider
Inferno Tower Skeleton Army Ram Rider Mega Knight
Firecracker Fireball Bats Ram Rider
Skeleton Army Bats Fireball Inferno Tower Ram Rider
Inferno Tower Mega Knight Skeleton Army
Mega Knight Bats Firecracker Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Bats Inferno Tower
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Fireball Inferno Tower Ram Rider
Firecracker Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Bats Firecracker Fireball The Log
Bats Mega Knight Firecracker Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Ram Rider
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Bats Ram Rider
Firecracker The Log
Fireball The Log Firecracker Ram Rider
Fireball The Log Firecracker Ram Rider
Bats Fireball
Firecracker Fireball The Log Ram Rider
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Bats
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Ram Rider
Fireball The Log Ram Rider Mega Knight
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Bats Fireball Skeleton Army
Fireball Firecracker Ram Rider
The Log Fireball
Fireball Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

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