My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Witch Balloon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Baby Dragon Witch Balloon
Zap
Bats Firecracker Witch Balloon
Barbarian Barrel
Firecracker Witch Royal Ghost
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Baby Dragon Witch Balloon Royal Ghost
Fireball
Firecracker Baby Dragon Witch Balloon
Poison
Bats Firecracker Witch Balloon
Lightning
Baby Dragon Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Poison Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Royal Ghost Baby Dragon Poison Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Royal Ghost Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Firecracker Baby Dragon
Firecracker
Bats Baby Dragon Balloon Mega Knight
Baby Dragon
Bats Firecracker Poison Witch Balloon Mega Knight
Poison
Baby Dragon Balloon Royal Ghost Mega Knight
Witch
Baby Dragon Royal Ghost Mega Knight
Balloon
Bats Firecracker Baby Dragon Poison Royal Ghost Mega Knight
Royal Ghost
Poison Witch Balloon Mega Knight
Mega Knight
Bats Firecracker Baby Dragon Poison Witch Balloon Royal Ghost

Defense Synergies 0 11

Bats
Firecracker Baby Dragon Mega Knight
Firecracker
Bats Baby Dragon Mega Knight
Baby Dragon
Bats Firecracker Witch Mega Knight
Poison
Mega Knight
Witch
Baby Dragon Royal Ghost Mega Knight
Balloon
Royal Ghost
Witch Mega Knight
Mega Knight
Bats Firecracker Baby Dragon Poison Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Bats Firecracker Witch Mega Knight
Witch Mega Knight Bats
Witch Bats Firecracker Mega Knight
Firecracker Poison Mega Knight
Bats Firecracker Baby Dragon Royal Ghost Mega Knight
Bats Firecracker Baby Dragon Poison Witch
Baby Dragon Poison Mega Knight
Witch
Firecracker Royal Ghost Mega Knight
Bats Poison Witch Firecracker Baby Dragon Royal Ghost Mega Knight
Bats Firecracker Baby Dragon Poison Witch
Mega Knight Bats Witch
Mega Knight Bats Firecracker Baby Dragon Poison Witch Royal Ghost
Mega Knight
Mega Knight
Mega Knight Bats Firecracker Poison Witch
Mega Knight Bats Firecracker Baby Dragon Witch Royal Ghost
Baby Dragon Poison Witch Bats Firecracker Royal Ghost Mega Knight
Royal Ghost Mega Knight Bats Firecracker Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Royal Ghost
Poison Firecracker Baby Dragon Royal Ghost Mega Knight
Mega Knight Bats Witch
Mega Knight Bats
Witch Mega Knight
Firecracker Poison Bats Baby Dragon Witch
Bats Witch
Mega Knight
Mega Knight Bats Firecracker Baby Dragon Poison Witch
Witch
Mega Knight Bats Witch
Mega Knight Poison
Mega Knight Witch
Firecracker Baby Dragon Witch Mega Knight
Witch Bats Firecracker Baby Dragon Poison
Bats Poison Mega Knight Firecracker Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Baby Dragon Royal Ghost
Firecracker Poison Baby Dragon Royal Ghost
Baby Dragon Poison
Firecracker Poison
Poison Firecracker Baby Dragon Mega Knight
Firecracker Poison Bats Baby Dragon Witch
Firecracker Baby Dragon Poison Witch
Poison Firecracker Baby Dragon
Poison Firecracker
Bats Poison
Firecracker Poison
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison Witch
Firecracker Baby Dragon Poison Mega Knight
Poison
Bats
Firecracker Baby Dragon Poison Mega Knight
Firecracker Baby Dragon Poison Witch Mega Knight
Baby Dragon Poison Mega Knight
Poison
Baby Dragon Poison
Firecracker Poison Baby Dragon Witch Mega Knight
Witch
Firecracker Poison Baby Dragon Witch Royal Ghost
Baby Dragon Poison Witch Mega Knight
Poison Firecracker Baby Dragon
Poison Bats Firecracker Baby Dragon Witch
Bats Firecracker Poison Witch
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Bats Witch
Poison Firecracker Baby Dragon Witch
Poison Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Poison
Poison
Firecracker Mega Knight
Bats Firecracker Baby Dragon Poison Witch
Firecracker Bats Poison Witch
Poison Firecracker Baby Dragon Witch Royal Ghost Mega Knight
Firecracker Mega Knight

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