My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Little Prince
Zap
Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Knight Firecracker Bomb Tower Goblin Barrel Little Prince
The Log
Firecracker Goblin Barrel Little Prince
Earthquake
Firecracker Bomb Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel Little Prince
Royal Delivery
Knight Firecracker Goblin Barrel Little Prince
Fireball
Firecracker Bomb Tower Goblin Barrel Little Prince
Poison
Firecracker Bomb Tower Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Little Prince Bomb Tower Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Poison The Log Little Prince
Firecracker
Knight Goblin Barrel Mega Knight
Bomb Tower
Goblin Barrel
Knight Firecracker Mega Knight
Poison
Knight The Log Mega Knight
The Log
Knight Poison Mega Knight Little Prince
Mega Knight
Firecracker Goblin Barrel Poison The Log
Little Prince
Knight The Log

Defense Synergies 5 8

Knight
Firecracker Bomb Tower Little Prince Poison The Log
Firecracker
Knight The Log Bomb Tower Mega Knight
Bomb Tower
Knight The Log Firecracker
Goblin Barrel
Poison
Knight The Log Mega Knight
The Log
Firecracker Bomb Tower Knight Poison Mega Knight Little Prince
Mega Knight
Firecracker Poison The Log
Little Prince
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Knight Firecracker The Log Mega Knight
Bomb Tower Mega Knight Knight
Bomb Tower Knight Firecracker Mega Knight
Firecracker Bomb Tower Poison The Log Mega Knight
The Log Firecracker Bomb Tower Mega Knight
Firecracker Bomb Tower Poison Little Prince
Bomb Tower Poison The Log Mega Knight
Bomb Tower
Knight Firecracker Mega Knight Little Prince
Poison Knight Firecracker Bomb Tower The Log Mega Knight
Firecracker Poison
Bomb Tower Mega Knight Knight The Log
Bomb Tower Mega Knight Firecracker Poison The Log
Knight Bomb Tower Mega Knight
Bomb Tower The Log Mega Knight
Bomb Tower Mega Knight Knight Firecracker Poison
Bomb Tower Mega Knight Knight Firecracker The Log Little Prince
Bomb Tower Poison The Log Knight Firecracker Mega Knight Little Prince
Bomb Tower
Mega Knight Knight Firecracker Bomb Tower Poison The Log Little Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Poison Knight Firecracker Bomb Tower The Log Mega Knight
Mega Knight Knight Bomb Tower The Log
Mega Knight Knight The Log
Knight Mega Knight
Firecracker Poison Bomb Tower
Knight Bomb Tower
Mega Knight Knight Bomb Tower
Mega Knight Knight Firecracker Bomb Tower Poison The Log
Mega Knight Knight Bomb Tower
Mega Knight Poison The Log
Mega Knight Knight Bomb Tower
Firecracker Bomb Tower Mega Knight
Knight Firecracker Bomb Tower Poison The Log Little Prince
Poison Mega Knight Firecracker Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log
Firecracker Poison The Log
Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Poison
Firecracker Poison Knight The Log
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Mega Knight
Poison
Firecracker Poison The Log Mega Knight
Firecracker Poison The Log Mega Knight Little Prince
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Poison The Log Mega Knight Little Prince
Firecracker Poison The Log
Poison The Log Mega Knight
Poison Firecracker The Log
Poison Firecracker Little Prince
Firecracker Poison
Poison The Log Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison The Log
Poison Firecracker
The Log
Poison Knight Firecracker Mega Knight
The Log Firecracker Poison
Poison
Firecracker Mega Knight
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log Mega Knight Little Prince
Firecracker Mega Knight

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