My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Clone Balloon
Giant Snowball
Bats Skeleton Barrel Skeleton Army Clone Balloon
Zap
Bats Skeleton Barrel Firecracker Skeleton Army Clone Balloon
Barbarian Barrel
Skeleton Barrel Firecracker Skeleton Army Clone
The Log
Skeleton Barrel Firecracker Skeleton Army Clone
Earthquake
Firecracker Skeleton Army Clone
Arrows
Bats Skeleton Barrel Firecracker Skeleton Army Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Skeleton Army Clone Balloon
Fireball
Skeleton Barrel Firecracker Skeleton Army Clone Balloon
Poison
Bats Skeleton Barrel Firecracker Skeleton Army Clone Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Clone Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Firecracker Skeleton Army Clone Freeze Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Balloon Mega Knight Firecracker Clone
Skeleton Barrel
Bats Firecracker Clone Freeze Balloon Mega Knight
Firecracker
Skeleton Barrel Bats Balloon Mega Knight
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Balloon Bats
Freeze
Balloon Skeleton Barrel
Balloon
Bats Clone Freeze Skeleton Barrel Firecracker Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker Balloon

Defense Synergies 0 8

Bats
Firecracker Freeze Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Bats Skeleton Army Mega Knight
Skeleton Army
Firecracker Freeze
Clone
Freeze
Bats Skeleton Army Mega Knight
Balloon
Mega Knight
Bats Skeleton Barrel Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Skeleton Army Bats Firecracker Mega Knight
Skeleton Army Mega Knight Bats Freeze
Skeleton Army Bats Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Freeze Bats Firecracker Mega Knight
Bats Firecracker Freeze
Skeleton Barrel Mega Knight
Skeleton Army
Skeleton Army Firecracker Mega Knight
Bats Skeleton Army Firecracker Freeze Mega Knight
Bats Firecracker
Skeleton Army Mega Knight Bats Freeze
Skeleton Army Mega Knight Bats Firecracker Freeze
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Mega Knight Bats Firecracker Skeleton Army
Mega Knight Bats Firecracker Skeleton Army
Freeze Bats Firecracker Mega Knight
Skeleton Army Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Skeleton Barrel Firecracker Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight
Firecracker Bats Skeleton Barrel Freeze
Skeleton Army Bats
Mega Knight Skeleton Army
Freeze Mega Knight Bats Firecracker Skeleton Army
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Freeze
Bats Mega Knight Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Freeze
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker Freeze
Firecracker Mega Knight
Firecracker Bats Skeleton Barrel Freeze
Firecracker
Skeleton Barrel Firecracker Freeze
Skeleton Barrel Firecracker
Bats
Firecracker Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Freeze
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Freeze
Bats
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Freeze Mega Knight
Firecracker Skeleton Barrel
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker
Bats Firecracker
Bats Skeleton Barrel Firecracker Freeze
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Skeleton Barrel Bats Skeleton Army Freeze
Firecracker
Freeze
Firecracker Mega Knight
Skeleton Barrel Firecracker
Firecracker Mega Knight
Bats Firecracker Freeze
Firecracker Bats
Skeleton Barrel Firecracker Freeze Mega Knight
Firecracker Mega Knight

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