My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Goblin Hut Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Goblin Hut Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin Goblin Hut Electro Dragon
Zap
Firecracker Dart Goblin Goblin Hut
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Goblin Hut
The Log
Firecracker Dart Goblin Elixir Golem Goblin Hut
Earthquake
Firecracker Elixir Golem Goblin Hut
Arrows
Firecracker Dart Goblin Goblin Hut
Royal Delivery
Firecracker Dart Goblin Elixir Golem Goblin Hut Electro Dragon P.E.K.K.A
Fireball
Firecracker Dart Goblin Elixir Golem Goblin Hut Electro Dragon
Poison
Firecracker Dart Goblin Elixir Golem Goblin Hut Electro Dragon
Lightning
Goblin Hut Electro Dragon
Rocket
Goblin Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Elixir Golem Goblin Hut Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Elixir Golem

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Mega Knight
Firecracker
Elixir Golem Dart Goblin Goblin Hut P.E.K.K.A Mega Knight
Dart Goblin
Firecracker Elixir Golem Electro Dragon P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Arrows Dart Goblin Goblin Hut Electro Dragon
Goblin Hut
Firecracker Elixir Golem Mega Knight
Electro Dragon
Dart Goblin Elixir Golem P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Dart Goblin Electro Dragon
Mega Knight
Arrows Firecracker Dart Goblin Goblin Hut Electro Dragon

Defense Synergies 1 11

Arrows
Mega Knight Goblin Hut P.E.K.K.A
Firecracker
Dart Goblin Goblin Hut Electro Dragon P.E.K.K.A Mega Knight
Dart Goblin
Firecracker Goblin Hut Electro Dragon P.E.K.K.A Mega Knight
Elixir Golem
Goblin Hut
Arrows Firecracker Dart Goblin
Electro Dragon
Firecracker Dart Goblin
P.E.K.K.A
Arrows Firecracker Dart Goblin
Mega Knight
Arrows Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Goblin Hut Electro Dragon
P.E.K.K.A Firecracker Dart Goblin Goblin Hut Electro Dragon Mega Knight
Goblin Hut P.E.K.K.A Mega Knight Dart Goblin Electro Dragon
Goblin Hut P.E.K.K.A Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Dart Goblin Arrows Firecracker Goblin Hut Electro Dragon
Arrows Dart Goblin Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Hut
Firecracker Dart Goblin Mega Knight
Dart Goblin Arrows Firecracker Goblin Hut Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Goblin Hut Electro Dragon
Goblin Hut P.E.K.K.A Mega Knight Electro Dragon
Mega Knight Arrows Firecracker Dart Goblin Goblin Hut Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Hut Mega Knight
Goblin Hut P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Goblin Hut Electro Dragon P.E.K.K.A
Arrows Mega Knight Firecracker Dart Goblin Goblin Hut Electro Dragon
Arrows Firecracker Dart Goblin Goblin Hut Electro Dragon Mega Knight
P.E.K.K.A Dart Goblin Goblin Hut
Mega Knight Arrows Firecracker Dart Goblin Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut P.E.K.K.A
Arrows Firecracker Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Goblin Hut Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Hut Mega Knight
Arrows Firecracker Dart Goblin Goblin Hut Electro Dragon
P.E.K.K.A Dart Goblin Goblin Hut
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Firecracker Goblin Hut
P.E.K.K.A Dart Goblin Goblin Hut
P.E.K.K.A Mega Knight Dart Goblin Goblin Hut Electro Dragon
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight
Firecracker Dart Goblin Electro Dragon Mega Knight
Goblin Hut Electro Dragon Firecracker Dart Goblin P.E.K.K.A
Arrows Mega Knight Firecracker Dart Goblin Goblin Hut Electro Dragon P.E.K.K.A
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Dart Goblin Goblin Hut Electro Dragon
Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Electro Dragon
Electro Dragon
Firecracker Arrows Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Goblin Hut
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Goblin Hut
Arrows Firecracker Dart Goblin Goblin Hut Electro Dragon
Arrows Firecracker Dart Goblin Goblin Hut Electro Dragon Mega Knight
Arrows
Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin Goblin Hut
Arrows Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
P.E.K.K.A Mega Knight
Arrows Firecracker
Dart Goblin Goblin Hut Electro Dragon
Arrows Firecracker Dart Goblin Electro Dragon
Arrows
Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon
Arrows
Firecracker Dart Goblin Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Electro Dragon Mega Knight

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