My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Night Witch
Giant Snowball
Tombstone Wall Breakers Night Witch
Zap
Firecracker Tombstone Wall Breakers Night Witch
Barbarian Barrel
Firecracker Tombstone Wall Breakers Night Witch
The Log
Firecracker Tombstone Wall Breakers
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone Wall Breakers Night Witch
Royal Delivery
Firecracker Wall Breakers Night Witch
Fireball
Firecracker Tombstone Wall Breakers Night Witch
Poison
Firecracker Tombstone Night Witch
Lightning
Tombstone Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Firecracker Tombstone Earthquake Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Wall Breakers Night Witch Mega Knight
Firecracker
Earthquake Wall Breakers Mega Knight
Tombstone
Earthquake
Arrows Firecracker Wall Breakers The Log Mega Knight
Wall Breakers
Arrows Firecracker Earthquake The Log Mega Knight
The Log
Earthquake Wall Breakers Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Arrows Firecracker Earthquake Wall Breakers The Log Night Witch

Defense Synergies 2 12

Arrows
Mega Knight Tombstone
Firecracker
The Log Tombstone Earthquake Night Witch Mega Knight
Tombstone
Arrows Firecracker Earthquake Night Witch
Earthquake
Firecracker Tombstone The Log Mega Knight
Wall Breakers
The Log
Firecracker Earthquake Night Witch Mega Knight
Night Witch
Firecracker Tombstone The Log Mega Knight
Mega Knight
Arrows Firecracker Earthquake The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tombstone The Log
Firecracker Tombstone The Log Night Witch Mega Knight
Mega Knight Tombstone Night Witch
Night Witch Firecracker Tombstone Mega Knight
Arrows Firecracker Tombstone Earthquake The Log Mega Knight
Arrows The Log Firecracker Earthquake Night Witch Mega Knight
Arrows Firecracker Tombstone Night Witch
Earthquake Arrows The Log Mega Knight
Tombstone Night Witch
Firecracker Night Witch Mega Knight
Arrows Firecracker Tombstone Earthquake The Log Night Witch Mega Knight
Arrows Firecracker Night Witch
Tombstone Night Witch Mega Knight Earthquake The Log
Mega Knight Arrows Firecracker Tombstone Earthquake The Log Night Witch
Tombstone Mega Knight
The Log Mega Knight
Mega Knight Arrows Firecracker Tombstone Night Witch
Arrows Tombstone Mega Knight Firecracker The Log Night Witch
Arrows Earthquake The Log Firecracker Tombstone Mega Knight
Mega Knight Arrows Firecracker Earthquake The Log Night Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone
Arrows Firecracker The Log Mega Knight
Tombstone Mega Knight The Log
Mega Knight The Log Night Witch
Tombstone Night Witch Mega Knight
Arrows Firecracker
Tombstone Night Witch
Mega Knight
Mega Knight Firecracker Tombstone The Log
Tombstone
Mega Knight Tombstone
Mega Knight Arrows The Log
Mega Knight Tombstone Night Witch
Firecracker Mega Knight
Tombstone Firecracker The Log Night Witch
Arrows Mega Knight Firecracker Earthquake The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker The Log
Arrows Firecracker The Log
Earthquake Arrows The Log
Earthquake Arrows Firecracker The Log
Arrows Firecracker Earthquake The Log Mega Knight
Arrows Firecracker
Arrows Firecracker Earthquake The Log
Arrows Earthquake The Log Firecracker
Arrows The Log Firecracker
Night Witch
Firecracker Arrows Earthquake The Log
Arrows Firecracker
Earthquake Firecracker The Log
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker The Log
Earthquake Arrows Firecracker The Log
Earthquake Arrows Firecracker The Log Mega Knight
Arrows Earthquake
Night Witch
Arrows Firecracker Earthquake The Log Mega Knight
Arrows Firecracker Earthquake The Log Mega Knight
Earthquake The Log Night Witch Mega Knight
Arrows
The Log
Earthquake Arrows The Log
Arrows Firecracker Earthquake The Log Mega Knight
Arrows Firecracker The Log Earthquake
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Night Witch
Firecracker
Night Witch
Arrows Earthquake The Log Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake The Log
Earthquake Tombstone Night Witch
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker Earthquake
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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