My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Royal Ghost Lumberjack Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Royal Ghost Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Drill Mighty Miner
Giant Snowball
Goblin Drill Lumberjack Mighty Miner
Zap
Firecracker Goblin Drill Mighty Miner
Barbarian Barrel
Firecracker Elixir Golem Goblin Drill Royal Ghost Lumberjack
The Log
Firecracker Elixir Golem Goblin Drill Lumberjack
Earthquake
Firecracker Elixir Golem Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Elixir Golem Goblin Drill Royal Ghost Lumberjack
Fireball
Firecracker Elixir Golem Goblin Drill Lumberjack Mighty Miner
Poison
Firecracker Elixir Golem Goblin Drill
Lightning
Lumberjack Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Drill Royal Ghost Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Royal Ghost Goblin Drill Lumberjack Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Royal Ghost

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Goblin Drill Lumberjack Mega Knight Mighty Miner
Firecracker
Elixir Golem Goblin Drill Lumberjack Mega Knight
Elixir Golem
Firecracker Arrows Royal Ghost Lumberjack
Goblin Drill
Arrows Firecracker Royal Ghost Lumberjack Mega Knight
Royal Ghost
Elixir Golem Goblin Drill Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Elixir Golem Goblin Drill Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Goblin Drill Royal Ghost Lumberjack
Mighty Miner
Arrows

Defense Synergies 1 5

Arrows
Mega Knight Lumberjack
Firecracker
Lumberjack Mega Knight
Elixir Golem
Goblin Drill
Lumberjack
Royal Ghost
Mega Knight
Lumberjack
Arrows Firecracker Goblin Drill
Mega Knight
Arrows Firecracker Royal Ghost
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Firecracker Goblin Drill Mega Knight
Lumberjack Mega Knight Goblin Drill
Lumberjack Firecracker Goblin Drill Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Royal Ghost Lumberjack Mega Knight
Arrows Firecracker
Arrows Mega Knight
Mighty Miner Goblin Drill Lumberjack
Firecracker Royal Ghost Lumberjack Mega Knight
Arrows Firecracker Goblin Drill Royal Ghost Lumberjack Mega Knight
Arrows Firecracker
Goblin Drill Lumberjack Mega Knight
Mega Knight Arrows Firecracker Goblin Drill Royal Ghost Lumberjack
Goblin Drill Lumberjack Mega Knight
Goblin Drill Lumberjack Mega Knight
Mega Knight Arrows Firecracker Goblin Drill Lumberjack
Arrows Mega Knight Firecracker Goblin Drill Royal Ghost Lumberjack
Arrows Goblin Drill Firecracker Royal Ghost Lumberjack Mega Knight
Goblin Drill Lumberjack
Royal Ghost Mega Knight Arrows Firecracker Lumberjack
Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost
Arrows Firecracker Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Goblin Drill Lumberjack Mega Knight Mighty Miner
Arrows Firecracker
Lumberjack
Mega Knight Mighty Miner Lumberjack
Mega Knight Firecracker
Goblin Drill
Mega Knight Lumberjack
Mega Knight Arrows
Mega Knight Lumberjack
Firecracker Mega Knight
Firecracker Goblin Drill Lumberjack Mighty Miner
Arrows Mega Knight Firecracker Royal Ghost Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill Royal Ghost
Arrows Firecracker Royal Ghost
Arrows Goblin Drill
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows Goblin Drill
Arrows Firecracker Mega Knight
Arrows Firecracker Royal Ghost
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mighty Miner Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Royal Ghost Mega Knight
Firecracker Mega Knight

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