My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Executioner Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards
Zap
Bomber Firecracker Guards
Barbarian Barrel
Bomber Firecracker Guards Executioner Ice Wizard
The Log
Bomber Firecracker Guards
Earthquake
Bomber Firecracker Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Firecracker Guards Executioner Ice Wizard
Fireball
Bomber Firecracker Executioner Ice Wizard
Poison
Bomber Firecracker Guards Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Tornado Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Guards Tornado Ice Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Arrows
Mega Knight
Firecracker
Tornado Mega Knight
Guards
Tornado
Executioner Firecracker Ice Wizard Mega Knight
Executioner
Tornado Mega Knight
Ice Wizard
Tornado
Mega Knight
Bomber Arrows Firecracker Tornado Executioner

Defense Synergies 3 13

Bomber
Guards Tornado
Arrows
Mega Knight Tornado Ice Wizard
Firecracker
Guards Tornado Ice Wizard Mega Knight
Guards
Bomber Firecracker Executioner Ice Wizard
Tornado
Executioner Ice Wizard Bomber Arrows Firecracker Mega Knight
Executioner
Tornado Guards Mega Knight
Ice Wizard
Tornado Arrows Firecracker Guards Mega Knight
Mega Knight
Arrows Firecracker Tornado Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Executioner
Firecracker Executioner Ice Wizard Mega Knight
Tornado Mega Knight Bomber Executioner Ice Wizard
Firecracker Guards Ice Wizard Mega Knight
Bomber Arrows Firecracker Tornado Mega Knight
Arrows Tornado Bomber Firecracker Guards Executioner Ice Wizard Mega Knight
Tornado Arrows Firecracker Executioner Ice Wizard
Arrows Mega Knight
Tornado Ice Wizard
Guards Tornado Bomber Firecracker Ice Wizard Mega Knight
Guards Executioner Ice Wizard Bomber Arrows Firecracker Tornado Mega Knight
Arrows Executioner Firecracker Tornado Ice Wizard
Mega Knight Bomber Guards Ice Wizard
Bomber Executioner Mega Knight Arrows Firecracker Guards Tornado
Mega Knight
Tornado Mega Knight
Mega Knight Bomber Arrows Firecracker Tornado Executioner
Arrows Mega Knight Bomber Firecracker Guards Tornado Executioner Ice Wizard
Arrows Tornado Executioner Bomber Firecracker Guards Ice Wizard Mega Knight
Tornado
Bomber Mega Knight Arrows Firecracker Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Bomber Arrows Firecracker Executioner Mega Knight
Guards Mega Knight
Guards Mega Knight Tornado
Guards Executioner Mega Knight
Arrows Firecracker Executioner Tornado Ice Wizard
Guards Ice Wizard
Mega Knight
Mega Knight Firecracker Tornado
Guards
Mega Knight Guards
Mega Knight Arrows Guards Tornado
Mega Knight Guards Executioner
Bomber Firecracker Executioner Mega Knight
Guards Bomber Firecracker Tornado Executioner
Arrows Executioner Mega Knight Bomber Firecracker Ice Wizard
Bomber Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Tornado Executioner Ice Wizard
Arrows
Arrows Firecracker Guards
Bomber Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Tornado Ice Wizard
Bomber Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Executioner Ice Wizard
Arrows Firecracker Tornado
Guards Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows Tornado
Bomber
Bomber Arrows Firecracker Executioner Mega Knight
Bomber Arrows Firecracker Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Bomber Executioner Ice Wizard Mega Knight
Arrows Firecracker Tornado Executioner Ice Wizard
Arrows Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado Executioner Ice Wizard
Firecracker Guards
Bomber Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Guards
Arrows Firecracker Tornado Executioner Ice Wizard
Arrows
Firecracker Executioner Mega Knight
Arrows Bomber Firecracker Executioner
Arrows Tornado
Firecracker Executioner Mega Knight
Firecracker Guards Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner Mega Knight
Firecracker Mega Knight

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