My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker Ice Wizard
The Log
Ice Spirit Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Ice Wizard
Fireball
Cannon Firecracker Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Knight Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Firecracker Ice Wizard Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Mega Knight
Arrows
Fireball Knight Mega Knight
Knight
Ice Spirit Firecracker Arrows Fireball Ice Wizard
Cannon
Firecracker
Knight Ice Spirit Mega Knight
Fireball
Arrows Knight Mega Knight
Ice Wizard
Knight
Mega Knight
Ice Spirit Arrows Firecracker Fireball

Defense Synergies 4 19

Ice Spirit
Knight Cannon Firecracker Fireball Ice Wizard Mega Knight
Arrows
Mega Knight Knight Cannon Fireball Ice Wizard
Knight
Cannon Firecracker Ice Wizard Ice Spirit Arrows Fireball
Cannon
Knight Ice Spirit Arrows Firecracker Fireball Ice Wizard
Firecracker
Knight Ice Spirit Cannon Ice Wizard Mega Knight
Fireball
Ice Spirit Arrows Knight Cannon Ice Wizard Mega Knight
Ice Wizard
Knight Ice Spirit Arrows Cannon Firecracker Fireball Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball
Ice Spirit Knight Cannon Firecracker Ice Wizard Mega Knight
Cannon Mega Knight Knight Ice Wizard
Cannon Knight Firecracker Ice Wizard Mega Knight
Arrows Firecracker Fireball Mega Knight
Arrows Fireball Cannon Firecracker Ice Wizard Mega Knight
Ice Spirit Arrows Cannon Firecracker Fireball Ice Wizard
Arrows Cannon Fireball Mega Knight
Cannon Ice Wizard
Knight Ice Spirit Cannon Firecracker Ice Wizard Mega Knight
Ice Wizard Arrows Knight Cannon Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Ice Wizard
Cannon Mega Knight Ice Spirit Knight Fireball Ice Wizard
Fireball Mega Knight Ice Spirit Arrows Cannon Firecracker
Knight Cannon Mega Knight
Ice Spirit Cannon Fireball Mega Knight
Mega Knight Arrows Knight Cannon Firecracker Fireball
Ice Spirit Arrows Cannon Fireball Mega Knight Knight Firecracker Ice Wizard
Arrows Ice Spirit Knight Cannon Firecracker Fireball Ice Wizard Mega Knight
Cannon
Mega Knight Arrows Knight Cannon Firecracker Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball
Fireball Arrows Knight Firecracker Mega Knight
Mega Knight Ice Spirit Knight
Mega Knight Knight Fireball
Knight Cannon Mega Knight
Arrows Firecracker Fireball Ice Spirit Ice Wizard
Knight Fireball Ice Wizard
Mega Knight Knight
Mega Knight Ice Spirit Knight Firecracker Fireball
Cannon
Mega Knight Knight
Mega Knight Arrows Fireball
Mega Knight Knight Cannon Fireball
Cannon Firecracker Fireball Mega Knight
Ice Spirit Knight Firecracker Fireball
Arrows Mega Knight Cannon Firecracker Fireball Ice Wizard
Arrows Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball Ice Wizard
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Ice Spirit Ice Wizard
Arrows Firecracker
Arrows Fireball Ice Spirit Firecracker Ice Wizard
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Ice Spirit Fireball Ice Wizard Mega Knight
Arrows Firecracker Fireball Ice Wizard
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Wizard
Ice Spirit Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Ice Spirit Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Ice Spirit Fireball
Fireball Arrows Firecracker Ice Wizard
Arrows Fireball
Fireball Knight Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Mega Knight
Ice Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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