My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider
Fireball
Goblin Gang Firecracker Hog Rider Inferno Tower
Poison
Goblin Gang Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Firecracker Fireball Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Goblin Gang Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Mirror
Firecracker
Hog Rider Goblin Gang Mirror Mega Knight
Fireball
Hog Rider Mirror Mega Knight
Hog Rider
Goblin Gang Firecracker Fireball Rage Mirror Mega Knight
Inferno Tower
Mirror
Fireball Goblin Gang Firecracker Hog Rider
Rage
Hog Rider
Mega Knight
Firecracker Fireball Hog Rider

Defense Synergies 2 10

Goblin Gang
Inferno Tower Firecracker Mirror
Firecracker
Goblin Gang Inferno Tower Mirror Mega Knight
Fireball
Mirror Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Goblin Gang Firecracker Fireball Mirror Mega Knight
Mirror
Fireball Goblin Gang Firecracker Inferno Tower Mega Knight
Rage
Mega Knight
Firecracker Fireball Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower
Inferno Tower Goblin Gang Firecracker Mega Knight
Goblin Gang Inferno Tower Mega Knight
Inferno Tower Goblin Gang Firecracker Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Firecracker Mega Knight
Inferno Tower Goblin Gang Firecracker Fireball
Fireball Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Firecracker Inferno Tower Mega Knight
Goblin Gang Firecracker Fireball Mega Knight
Inferno Tower Goblin Gang Firecracker Fireball
Inferno Tower Mega Knight Goblin Gang Fireball
Fireball Mega Knight Goblin Gang Firecracker
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Inferno Tower
Fireball Mega Knight Goblin Gang Firecracker
Firecracker Fireball Mega Knight
Inferno Tower
Goblin Gang Mega Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Inferno Tower
Fireball Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Inferno Tower
Goblin Gang Mega Knight Fireball Inferno Tower
Inferno Tower Goblin Gang Mega Knight
Firecracker Fireball Goblin Gang
Goblin Gang Fireball Inferno Tower
Inferno Tower Mega Knight
Mega Knight Firecracker Fireball Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Inferno Tower
Firecracker Fireball Mega Knight
Goblin Gang Inferno Tower Firecracker Fireball
Mega Knight Firecracker Fireball Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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