My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Fire Spirit Minions Skeleton Army Witch Balloon
Zap
Fire Spirit Minions Firecracker Skeleton Army Witch Balloon
Barbarian Barrel
Fire Spirit Firecracker Skeleton Army Witch
The Log
Fire Spirit Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Fire Spirit Minions Firecracker Skeleton Army Witch
Royal Delivery
Fire Spirit Minions Firecracker Skeleton Army Witch Balloon
Fireball
Minions Firecracker Skeleton Army Witch Balloon
Poison
Minions Firecracker Skeleton Army Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Firecracker Skeleton Army Freeze Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Firecracker Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Minions
Mega Knight Firecracker Balloon
Firecracker
Minions Balloon Mega Knight
Skeleton Army
Freeze
Balloon
Witch
Mega Knight
Balloon
Freeze Fire Spirit Minions Firecracker Mega Knight
Mega Knight
Minions Firecracker Witch Balloon

Defense Synergies 0 9

Fire Spirit
Firecracker
Minions
Firecracker Freeze Mega Knight
Firecracker
Fire Spirit Minions Skeleton Army Mega Knight
Skeleton Army
Firecracker Freeze
Freeze
Minions Skeleton Army Mega Knight
Witch
Mega Knight
Balloon
Mega Knight
Minions Firecracker Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Skeleton Army Minions Firecracker Witch Mega Knight
Skeleton Army Witch Mega Knight Fire Spirit Minions Freeze
Skeleton Army Witch Minions Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Freeze Fire Spirit Minions Firecracker Mega Knight
Minions Fire Spirit Firecracker Freeze Witch
Mega Knight
Witch Minions Skeleton Army
Skeleton Army Fire Spirit Firecracker Mega Knight
Minions Skeleton Army Witch Firecracker Freeze Mega Knight
Minions Firecracker Witch
Skeleton Army Mega Knight Fire Spirit Minions Freeze Witch
Fire Spirit Skeleton Army Mega Knight Minions Firecracker Freeze Witch
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Mega Knight Minions Firecracker Skeleton Army Witch
Fire Spirit Mega Knight Minions Firecracker Skeleton Army Witch
Freeze Witch Fire Spirit Minions Firecracker Mega Knight
Skeleton Army Mega Knight Fire Spirit Minions Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Firecracker Mega Knight
Skeleton Army Mega Knight Minions Witch
Skeleton Army Mega Knight
Skeleton Army Witch Mega Knight
Fire Spirit Firecracker Minions Freeze Witch
Skeleton Army Minions Witch
Mega Knight Skeleton Army
Freeze Mega Knight Minions Firecracker Skeleton Army Witch
Witch Skeleton Army
Mega Knight Minions Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Witch
Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Minions Firecracker Freeze
Minions Mega Knight Firecracker Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Fire Spirit Firecracker Mega Knight
Firecracker Fire Spirit Minions Freeze Witch
Fire Spirit Firecracker Witch
Fire Spirit Firecracker Freeze
Firecracker
Fire Spirit Minions
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker
Minions Firecracker Freeze
Firecracker
Firecracker Witch
Firecracker Mega Knight
Freeze
Minions
Fire Spirit Firecracker Mega Knight
Fire Spirit Firecracker Witch Mega Knight
Minions Mega Knight
Firecracker Freeze Fire Spirit Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Fire Spirit Firecracker Witch
Minions Firecracker Freeze Witch
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Fire Spirit Minions Skeleton Army Freeze Witch
Fire Spirit Firecracker Witch
Freeze
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Minions Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight
Firecracker Mega Knight

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