My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Witch
The Log
Firecracker Elixir Golem Hog Rider Witch
Earthquake
Firecracker Elixir Golem Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Hog Rider Witch
Fireball
Firecracker Elixir Golem Hog Rider Witch
Poison
Firecracker Elixir Golem Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Freeze Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Elixir Golem Hog Rider Freeze Witch Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Earthquake Elixir Golem Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Earthquake Mega Knight
Earthquake
Elixir Golem Hog Rider Firecracker Mega Knight
Elixir Golem
Firecracker Earthquake Hog Rider Witch
Hog Rider
Firecracker Earthquake Freeze Elixir Golem Witch Mega Knight
Freeze
Hog Rider
Witch
Elixir Golem Hog Rider Mega Knight
Goblin Machine
Mega Knight
Firecracker Earthquake Hog Rider Witch

Defense Synergies 0 5

Firecracker
Earthquake Mega Knight
Earthquake
Firecracker Mega Knight
Elixir Golem
Hog Rider
Freeze
Mega Knight
Witch
Mega Knight
Goblin Machine
Mega Knight
Firecracker Earthquake Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Firecracker Witch Mega Knight
Witch Mega Knight Freeze
Witch Firecracker Mega Knight
Firecracker Earthquake Mega Knight
Freeze Firecracker Earthquake Mega Knight
Firecracker Freeze Witch
Earthquake Mega Knight
Witch
Firecracker Mega Knight
Witch Firecracker Earthquake Freeze Mega Knight
Firecracker Witch
Mega Knight Earthquake Freeze Witch
Mega Knight Firecracker Earthquake Freeze Witch
Mega Knight
Freeze Mega Knight
Mega Knight Firecracker Witch
Mega Knight Firecracker Witch
Earthquake Freeze Witch Firecracker Mega Knight
Mega Knight Firecracker Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Mega Knight
Mega Knight Witch
Mega Knight
Witch Mega Knight
Firecracker Freeze Witch
Witch
Mega Knight
Freeze Mega Knight Firecracker Witch
Witch
Mega Knight Witch
Mega Knight
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Firecracker Freeze
Mega Knight Firecracker Earthquake Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Freeze
Firecracker
Earthquake
Earthquake Firecracker Freeze
Firecracker Earthquake Mega Knight
Firecracker Freeze Witch Goblin Machine
Firecracker Earthquake Witch
Earthquake Firecracker Freeze
Firecracker
Firecracker Earthquake Goblin Machine
Firecracker
Earthquake Firecracker
Earthquake Firecracker Freeze
Earthquake Firecracker
Earthquake Firecracker Witch
Earthquake Firecracker Mega Knight
Earthquake Freeze
Firecracker Earthquake Goblin Machine Mega Knight
Firecracker Earthquake Witch Goblin Machine Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Freeze Witch Goblin Machine Mega Knight
Witch
Firecracker Earthquake Witch
Witch Mega Knight
Firecracker
Firecracker Witch
Firecracker Freeze Witch
Earthquake Mega Knight
Firecracker Freeze
Mega Knight
Firecracker Earthquake
Earthquake Freeze Witch
Firecracker Witch
Freeze
Firecracker Mega Knight
Firecracker Earthquake
Firecracker Mega Knight
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight
Firecracker Mega Knight

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