My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Princess Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace Princess
Zap
Firecracker Furnace Princess
Barbarian Barrel
Firecracker Furnace Princess Royal Ghost Magic Archer
The Log
Firecracker Hog Rider Furnace Princess
Earthquake
Firecracker Hog Rider Furnace
Arrows
Firecracker Furnace Princess
Royal Delivery
Firecracker Hog Rider Princess Royal Ghost Magic Archer
Fireball
Firecracker Hog Rider Furnace Princess Magic Archer
Poison
Firecracker Furnace Princess Magic Archer
Lightning
Furnace Magic Archer
Rocket
Hog Rider Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Princess Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Royal Ghost Fireball Hog Rider Furnace Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Princess Royal Ghost Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Princess Mega Knight
Fireball
Hog Rider Princess Magic Archer Mega Knight
Hog Rider
Firecracker Fireball Furnace Princess Magic Archer Mega Knight
Furnace
Hog Rider Princess Royal Ghost
Princess
Firecracker Fireball Hog Rider Furnace Royal Ghost Mega Knight
Royal Ghost
Furnace Princess Magic Archer Mega Knight
Magic Archer
Fireball Hog Rider Royal Ghost Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Princess Royal Ghost Magic Archer

Defense Synergies 0 10

Firecracker
Princess Mega Knight
Fireball
Princess Mega Knight
Hog Rider
Furnace
Royal Ghost Magic Archer
Princess
Firecracker Fireball Royal Ghost Mega Knight
Royal Ghost
Furnace Princess Mega Knight
Magic Archer
Furnace Mega Knight
Mega Knight
Firecracker Fireball Princess Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer
Firecracker Furnace Mega Knight
Furnace Mega Knight
Firecracker Furnace Mega Knight
Firecracker Fireball Princess Mega Knight
Fireball Firecracker Furnace Royal Ghost Magic Archer Mega Knight
Furnace Firecracker Fireball Princess Magic Archer
Fireball Magic Archer Mega Knight
Furnace Princess
Firecracker Royal Ghost Mega Knight
Firecracker Fireball Furnace Princess Royal Ghost Magic Archer Mega Knight
Firecracker Fireball Furnace Princess Magic Archer
Furnace Mega Knight Fireball
Fireball Mega Knight Firecracker Furnace Princess Royal Ghost Magic Archer
Furnace Mega Knight
Fireball Furnace Mega Knight
Mega Knight Firecracker Fireball Furnace
Fireball Mega Knight Firecracker Furnace Royal Ghost Magic Archer
Furnace Firecracker Fireball Princess Royal Ghost Magic Archer Mega Knight
Royal Ghost Mega Knight Firecracker Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Furnace Royal Ghost
Fireball Firecracker Royal Ghost Magic Archer Mega Knight
Mega Knight Furnace
Mega Knight Fireball
Mega Knight
Firecracker Fireball Furnace Princess Magic Archer
Fireball Furnace
Mega Knight
Mega Knight Firecracker Fireball Magic Archer
Mega Knight
Mega Knight Fireball
Mega Knight Fireball
Firecracker Fireball Furnace Princess Magic Archer Mega Knight
Firecracker Fireball Furnace Magic Archer
Mega Knight Firecracker Fireball Princess Royal Ghost Magic Archer
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Firecracker Royal Ghost
Firecracker Fireball Princess Royal Ghost Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Furnace Magic Archer Mega Knight
Firecracker Fireball Furnace Princess Magic Archer
Firecracker Furnace Princess Magic Archer
Fireball Firecracker Princess Magic Archer
Fireball Firecracker
Fireball
Firecracker Fireball Princess Magic Archer
Fireball Firecracker Princess Magic Archer
Firecracker Fireball Princess Magic Archer
Firecracker Fireball Princess Magic Archer
Princess Firecracker Fireball Furnace Magic Archer
Firecracker Fireball Furnace Princess Magic Archer
Magic Archer Firecracker Fireball Furnace Princess Mega Knight
Fireball
Firecracker Fireball Princess Magic Archer Mega Knight
Firecracker Fireball Princess Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Princess
Fireball
Firecracker Fireball Furnace Princess Magic Archer Mega Knight
Firecracker Fireball Princess Royal Ghost Magic Archer
Fireball Princess Magic Archer Mega Knight
Fireball Firecracker Magic Archer
Firecracker Fireball Furnace Princess Magic Archer
Firecracker Fireball
Fireball
Fireball Magic Archer Mega Knight
Firecracker Fireball Princess Magic Archer
Mega Knight
Firecracker Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Firecracker Princess Magic Archer
Fireball
Fireball Firecracker Princess Magic Archer Mega Knight
Firecracker Fireball Princess Magic Archer
Fireball
Firecracker Mega Knight
Firecracker Fireball Princess Magic Archer
Firecracker Fireball Princess Magic Archer
Firecracker Fireball Princess Royal Ghost Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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