My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Goblin Gang Ram Rider
Zap
Bats Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Wizard P.E.K.K.A Ram Rider
Fireball
Goblin Gang Firecracker Wizard Ram Rider
Poison
Bats Goblin Gang Firecracker Wizard
Lightning
Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Wizard Ram Rider Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Firecracker Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker P.E.K.K.A Ram Rider
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Bats Goblin Gang P.E.K.K.A Ram Rider Mega Knight
Wizard
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Bats Goblin Gang Firecracker Wizard Ram Rider
Ram Rider
Bats Firecracker Wizard P.E.K.K.A Mega Knight
Mega Knight
Bats Firecracker Wizard Ram Rider
Goblinstein

Defense Synergies 0 9

Bats
Firecracker P.E.K.K.A Mega Knight
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Bats Goblin Gang P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Goblin Gang Firecracker Wizard
Ram Rider
Mega Knight
Bats Firecracker Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
P.E.K.K.A Bats Goblin Gang Firecracker Ram Rider Mega Knight
Goblin Gang P.E.K.K.A Ram Rider Mega Knight Bats
P.E.K.K.A Bats Goblin Gang Firecracker Ram Rider Mega Knight
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Bats Firecracker Mega Knight
Bats Ram Rider Goblin Gang Firecracker Wizard
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Firecracker Wizard Ram Rider Mega Knight
Bats Goblin Gang Firecracker Wizard Ram Rider
P.E.K.K.A Mega Knight Bats Goblin Gang Wizard Ram Rider
Wizard Mega Knight Bats Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang Ram Rider Mega Knight
Goblin Gang P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Bats Goblin Gang Firecracker P.E.K.K.A
Mega Knight Bats Goblin Gang Firecracker Wizard Ram Rider
Wizard Bats Firecracker Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Goblin Gang Wizard Mega Knight Bats Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A
Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Ram Rider
Goblin Gang P.E.K.K.A Mega Knight Bats Ram Rider
P.E.K.K.A Goblin Gang Ram Rider Mega Knight
Firecracker Wizard Bats Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Bats Ram Rider
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblin Gang Wizard Ram Rider
Wizard Firecracker Mega Knight
Goblin Gang Bats Firecracker P.E.K.K.A
Bats Mega Knight Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Bats Ram Rider
Firecracker Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Bats Goblin Gang
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Bats
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Ram Rider
Wizard Ram Rider Mega Knight
Firecracker
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Bats Goblin Gang
Firecracker Wizard Ram Rider
Goblin Gang Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker P.E.K.K.A Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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