My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Ice Spirit Firecracker Wizard
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Wizard Inferno Dragon
Fireball
Firecracker Wizard Inferno Dragon
Poison
Firecracker Wizard
Lightning
Wizard Inferno Dragon Goblinstein
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Wizard Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Poison Inferno Dragon Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Firecracker Poison

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Firecracker Inferno Dragon Mega Knight
Zap
Ice Spirit Firecracker Poison Mega Knight
Firecracker
Zap Ice Spirit Inferno Dragon Mega Knight
Wizard
Mega Knight
Poison
Zap Mega Knight
Inferno Dragon
Mega Knight Ice Spirit Firecracker
Mega Knight
Inferno Dragon Ice Spirit Zap Firecracker Wizard Poison
Goblinstein

Defense Synergies 2 12

Ice Spirit
Zap Firecracker Wizard Poison Inferno Dragon Mega Knight
Zap
Ice Spirit Mega Knight Firecracker Poison Inferno Dragon
Firecracker
Ice Spirit Zap Mega Knight
Wizard
Ice Spirit Mega Knight
Poison
Ice Spirit Zap Mega Knight
Inferno Dragon
Ice Spirit Zap Mega Knight
Mega Knight
Zap Ice Spirit Firecracker Wizard Poison Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Inferno Dragon Ice Spirit Zap Firecracker Mega Knight
Mega Knight Inferno Dragon
Inferno Dragon Firecracker Mega Knight
Firecracker Poison Mega Knight
Zap Firecracker Mega Knight
Inferno Dragon Ice Spirit Zap Firecracker Wizard Poison
Zap Poison Mega Knight
Inferno Dragon
Ice Spirit Firecracker Mega Knight
Poison Zap Firecracker Wizard Mega Knight
Inferno Dragon Zap Firecracker Wizard Poison
Mega Knight Ice Spirit Zap Wizard
Wizard Mega Knight Ice Spirit Zap Firecracker Poison
Inferno Dragon Mega Knight
Ice Spirit Zap Inferno Dragon Mega Knight Goblinstein
Wizard Mega Knight Firecracker Poison
Ice Spirit Mega Knight Zap Firecracker Wizard
Zap Wizard Poison Ice Spirit Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Firecracker Poison
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Poison Zap Firecracker Wizard Inferno Dragon Mega Knight
Mega Knight Ice Spirit Zap
Mega Knight Zap
Inferno Dragon Mega Knight
Firecracker Wizard Poison Goblinstein Ice Spirit Zap
Mega Knight Inferno Dragon
Zap Mega Knight Goblinstein Ice Spirit Firecracker Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Poison
Mega Knight Wizard
Wizard Firecracker Mega Knight
Ice Spirit Zap Firecracker Poison Inferno Dragon Goblinstein
Poison Mega Knight Zap Firecracker Wizard Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap
Poison
Firecracker Poison
Wizard Poison Zap Firecracker Mega Knight Goblinstein
Firecracker Wizard Poison Goblinstein Ice Spirit Zap
Firecracker Wizard Poison
Poison Ice Spirit Zap Firecracker Wizard
Poison Zap Firecracker Wizard
Poison
Firecracker Poison Zap Wizard
Poison Zap Firecracker Wizard
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Wizard Poison
Firecracker Wizard Poison Mega Knight
Poison
Zap Firecracker Wizard Poison Mega Knight
Zap Firecracker Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Zap Poison
Zap Firecracker Poison Ice Spirit Wizard Mega Knight Goblinstein
Inferno Dragon
Firecracker Poison Zap Wizard
Zap Wizard Poison Mega Knight
Poison Zap Firecracker
Poison Zap Firecracker Wizard
Zap Ice Spirit Firecracker Wizard Poison Goblinstein
Poison Zap Wizard Mega Knight
Zap Ice Spirit Firecracker Poison
Mega Knight
Firecracker Wizard Poison
Zap Ice Spirit Goblinstein
Poison Zap Firecracker Wizard
Poison Firecracker Wizard Mega Knight
Zap Firecracker Wizard Poison
Zap Poison
Firecracker Mega Knight
Zap Ice Spirit Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight
Poison

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