My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Cannon Dart Goblin Guards Ram Rider
Zap
Cannon Firecracker Dart Goblin Guards Ram Rider
Barbarian Barrel
Cannon Firecracker Dart Goblin Guards
The Log
Cannon Firecracker Dart Goblin Guards Ram Rider
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Firecracker Dart Goblin Guards Ram Rider
Fireball
Cannon Firecracker Dart Goblin Ram Rider
Poison
Cannon Firecracker Dart Goblin Guards
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Dart Goblin Guards Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Ram Rider Dart Goblin Guards Mega Knight
Arrows
Zap Ram Rider Mega Knight
Cannon
Firecracker
Zap Dart Goblin Ram Rider Mega Knight
Dart Goblin
Zap Firecracker Ram Rider Mega Knight
Guards
Zap Ram Rider
Ram Rider
Zap Arrows Firecracker Dart Goblin Guards Mega Knight
Mega Knight
Zap Arrows Firecracker Dart Goblin Ram Rider

Defense Synergies 3 15

Zap
Cannon Mega Knight Arrows Firecracker Dart Goblin Guards Ram Rider
Arrows
Mega Knight Zap Cannon
Cannon
Zap Arrows Firecracker Dart Goblin Guards
Firecracker
Zap Cannon Dart Goblin Guards Mega Knight
Dart Goblin
Zap Cannon Firecracker Guards Ram Rider Mega Knight
Guards
Zap Cannon Firecracker Dart Goblin
Ram Rider
Zap Dart Goblin
Mega Knight
Zap Arrows Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Dart Goblin Ram Rider
Zap Cannon Firecracker Dart Goblin Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Dart Goblin
Cannon Firecracker Dart Goblin Guards Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Cannon Firecracker Dart Goblin Guards Mega Knight
Dart Goblin Ram Rider Zap Arrows Cannon Firecracker
Zap Arrows Cannon Dart Goblin Ram Rider Mega Knight
Cannon
Guards Cannon Firecracker Dart Goblin Mega Knight
Dart Goblin Guards Zap Arrows Cannon Firecracker Ram Rider Mega Knight
Arrows Zap Firecracker Dart Goblin Ram Rider
Cannon Mega Knight Zap Guards Ram Rider
Mega Knight Zap Arrows Cannon Firecracker Dart Goblin Guards
Cannon Ram Rider Mega Knight
Zap Cannon Ram Rider Mega Knight
Mega Knight Arrows Cannon Firecracker
Arrows Cannon Mega Knight Zap Firecracker Dart Goblin Guards Ram Rider
Zap Arrows Cannon Firecracker Dart Goblin Guards Ram Rider Mega Knight
Cannon Dart Goblin Ram Rider
Mega Knight Arrows Cannon Firecracker Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Arrows Firecracker Mega Knight
Guards Mega Knight Zap Ram Rider
Guards Mega Knight Zap Ram Rider
Cannon Guards Ram Rider Mega Knight
Arrows Firecracker Zap Dart Goblin Ram Rider
Guards Dart Goblin Ram Rider
Mega Knight
Zap Mega Knight Firecracker
Cannon Dart Goblin Guards
Mega Knight Dart Goblin Guards
Mega Knight Zap Arrows Guards
Mega Knight Cannon Guards Ram Rider
Cannon Firecracker Dart Goblin Mega Knight
Guards Zap Firecracker Dart Goblin
Arrows Mega Knight Zap Cannon Firecracker Dart Goblin
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Zap Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin Ram Rider
Arrows Zap Firecracker Dart Goblin Ram Rider
Guards
Firecracker Zap Arrows Dart Goblin Ram Rider
Zap Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Zap Arrows Firecracker Dart Goblin Mega Knight
Zap Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Dart Goblin Ram Rider
Zap Arrows Ram Rider Mega Knight
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Firecracker Dart Goblin Guards
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Dart Goblin Guards
Zap Arrows Firecracker Dart Goblin Ram Rider
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Guards
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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