My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Musketeer Hog Rider Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Musketeer Guards
The Log
Cannon Firecracker Musketeer Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Musketeer Hog Rider Guards
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Cannon Firecracker Musketeer Guards
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Guards Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Musketeer Guards Mega Knight
Arrows
Zap Hog Rider Mega Knight
Cannon
Firecracker
Zap Hog Rider Mega Knight
Musketeer
Hog Rider Zap Mega Knight
Hog Rider
Zap Arrows Firecracker Musketeer Guards Mega Knight
Guards
Zap Hog Rider
Mega Knight
Zap Arrows Firecracker Musketeer Hog Rider

Defense Synergies 5 11

Zap
Cannon Mega Knight Arrows Firecracker Musketeer Guards
Arrows
Mega Knight Zap Cannon
Cannon
Zap Musketeer Arrows Firecracker Guards
Firecracker
Zap Cannon Musketeer Guards Mega Knight
Musketeer
Cannon Guards Zap Firecracker Mega Knight
Hog Rider
Guards
Musketeer Zap Cannon Firecracker
Mega Knight
Zap Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Musketeer
Zap Cannon Firecracker Musketeer Mega Knight
Cannon Mega Knight Musketeer
Cannon Firecracker Musketeer Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Cannon Firecracker Musketeer Guards Mega Knight
Musketeer Zap Arrows Cannon Firecracker
Zap Arrows Cannon Musketeer Mega Knight
Cannon Musketeer
Guards Cannon Firecracker Musketeer Mega Knight
Guards Zap Arrows Cannon Firecracker Musketeer Mega Knight
Arrows Musketeer Zap Firecracker
Cannon Mega Knight Zap Musketeer Guards
Mega Knight Zap Arrows Cannon Firecracker Guards
Cannon Mega Knight
Zap Cannon Mega Knight
Mega Knight Arrows Cannon Firecracker Musketeer
Arrows Cannon Mega Knight Zap Firecracker Musketeer Guards
Zap Arrows Cannon Firecracker Musketeer Guards Mega Knight
Cannon Musketeer
Mega Knight Arrows Cannon Firecracker Musketeer Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Arrows Firecracker Musketeer Mega Knight
Guards Mega Knight Zap Musketeer
Guards Mega Knight Zap Musketeer
Cannon Musketeer Guards Mega Knight
Arrows Firecracker Zap Musketeer
Guards Musketeer
Mega Knight
Zap Mega Knight Firecracker
Cannon Musketeer Guards
Mega Knight Musketeer Guards
Mega Knight Zap Arrows Guards
Mega Knight Cannon Guards
Cannon Firecracker Musketeer Mega Knight
Guards Zap Firecracker Musketeer
Arrows Mega Knight Zap Cannon Firecracker Musketeer
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Guards
Arrows Firecracker Zap Musketeer
Arrows
Arrows Firecracker Musketeer Guards
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker
Musketeer Guards
Firecracker Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Zap Arrows Firecracker Musketeer Mega Knight
Zap Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Firecracker Musketeer Guards
Zap Arrows Musketeer Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Musketeer Guards
Zap Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer Guards
Firecracker Zap Musketeer
Zap Firecracker Musketeer Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: